Should I use Cam Ward or Tim Tebow?
Tebow or Ward
Can i reccommend Milton?
Trying to stick to my Jags/Titans tt.
rompcrew3601 said:Can i reccommend Milton?
Milton was good for sure. Nice price right now.
rboi11 said:Trying to stick to my Jags/Titans tt.
As a Titan fan, I may have to go Tebow here just based on his passive XF's... I feel like DOTS is the best one to have...
Ward has a cheap stack for accuracy though.
Tebow has better running stack.
tmac1023 said:As a Titan fan, I may have to go Tebow here just based on his passive XF's... I feel like DOTS is the best one to have...
Ward has a cheap stack for accuracy though.
Tebow has better running stack.
Ok. Tebow it is
rboi11 said:Ok. Tebow it is
Nice. Let me know how you like it. He may feel a little slower.
rboi11 said:Should I use Cam Ward or Tim Tebow?
Timmy's release sucks, but everything else about him is fantastic. If you can deal with the often slow QB Release Style, i suspect Tebow is your guy. If you struggle to get the ball out quickly and discover you're taking too many sacks, well... back to Cam Ward, you go.
Honestly, if yer running a Jags hybrid TT, you may want to consider that Trevor Lawrence card. His release is fairly mediocre, but he's a decent scrambler (he can spin!) and gets an absolutely elite ability stack. The Comp guys seemed to LOVE him, at least prior to JJ McCarthy dropping yesterday.
peatrick said:Timmy's release sucks, but everything else about him is fantastic. If you can deal with the often slow QB Release Style, i suspect Tebow is your guy. If you struggle to get the ball out quickly and discover you're taking too many sacks, well... back to Cam Ward, you go.
Honestly, if yer running a Jags hybrid TT, you may want to consider that Trevor Lawrence card. His release is fairly mediocre, but he's a decent scrambler (he can spin!) and gets an absolutely elite ability stack. The Comp guys seemed to LOVE him, at least prior to JJ McCarthy dropping yesterday.
I wonder if investing the 2 Ap in Gambit and Gunslinger would fix Timmy's release 🤔.
I haven't gotten him yet but as soon as I do I am going to test that out.
If anyone else has already tested this out I would love to hear your feedback 🤓.
peatrick said:Timmy's release sucks, but everything else about him is fantastic. If you can deal with the often slow QB Release Style, i suspect Tebow is your guy. If you struggle to get the ball out quickly and discover you're taking too many sacks, well... back to Cam Ward, you go.
Honestly, if yer running a Jags hybrid TT, you may want to consider that Trevor Lawrence card. His release is fairly mediocre, but he's a decent scrambler (he can spin!) and gets an absolutely elite ability stack. The Comp guys seemed to LOVE him, at least prior to JJ McCarthy dropping yesterday.
Should I just go Trevor?
HeCalledGame said:I wonder if investing the 2 Ap in Gambit and Gunslinger would fix Timmy's release 🤔.
I haven't gotten him yet but as soon as I do I am going to test that out.
If anyone else has already tested this out I would love to hear your feedback 🤓.
You don't need both, Gambit has built in Gunslinger + velocity (PLE/SFL)... at least based on my meager understanding and brief testing with the Gambit ability. Nothing can "fix" Timmy's release, but you can definitely make it viable to the point where you can go out and win games with Tebow as your signal caller. Basically all the TT Surge QBs get the same/similar ability stack.
rboi11 said:Should I just go Trevor?
I have not personally used Trevor, but i tend to trust what the Comp guys are doing/using, they have WAY more familiarity -- word on the street, during the most recent MUT tournament, a ridiculously large portion of the players were all running that Trevor Lawrence card, over any of the golden tickets, including Drake Maye. Take that for whatever it's worth (to you).
For a jags TT, upgrading trevor is definitely your best option
peatrick said:You don't need both, Gambit has built in Gunslinger + velocity (PLE/SFL)... at least based on my meager understanding and brief testing with the Gambit ability. Nothing can "fix" Timmy's release, but you can definitely make it viable to the point where you can go out and win games with Tebow as your signal caller. Basically all the TT Surge QBs get the same/similar ability stack.
Alrighty, this may be the one that gets me into content creating LOL.
First, for the record, mut.gg states each ability as followed:
Gambit- "They can't be intercepted by AI defenders and have increased throw speed."
Pass Lead Elite- "Increased throw power on all bullet precision passes. (except on high/low throws)."
Set Feet Lead- "Increased throw power on bullet precision passes made while their feet are set. (except on high/low throws)."
Gunslinger- "QB has increased pass animation speed and a larger threshold before using the long Hail Mary windup animation."
After reading each ability, I feel like 'increased throw speed' and 'increased throw power' should be able to stack as they are different.. BUT I could be completely wrong, so I believe this is enough to make me go into practice mode and create an experiment!
HeCalledGame said:Alrighty, this may be the one that gets me into content creating LOL.
First, for the record, mut.gg states each ability as followed:
Gambit- "They can't be intercepted by AI defenders and have increased throw speed."
Pass Lead Elite- "Increased throw power on all bullet precision passes. (except on high/low throws)."
Set Feet Lead- "Increased throw power on bullet precision passes made while their feet are set. (except on high/low throws)."
Gunslinger- "QB has increased pass animation speed and a larger threshold before using the long Hail Mary windup animation."
After reading each ability, I feel like 'increased throw speed' and 'increased throw power' should be able to stack as they are different.. BUT I could be completely wrong, so I believe this is enough to make me go into practice mode and create an experiment!
Before you dive into your own testing scenarios, I would definitely check what information other content creators have posted, as well as prior messages from around this time last year (for M24 cycle).
The game barely changes, so what was valid for M24 is typically still valid for M25. No need to reinvent the wheel. Someone recently linked to a post I made nearly a year ago which expands on the subject of Gambit.
90+% certain it has both GS + PLE built in. And I would never blindly assume any of EA's own in-game descriptions are accurate. For example Truzz says you can "never" fumble as a result of a tackle, however the combination of Avalanche + Enforcer Supreme will regularly and somewhat reliably knock the ball out. Point being, be careful what information you trust here.
Testing is good, although practice mode isn't always a 1:1 replica of actual game conditions, however it should be fantastic for throwing some passes with and without these abilities enabled.