So I tried something toxic and picked up 4 Colossus linemen and after 3 games I'm starting to think Colossus is the most overrated ability in the game they got absolutely no pressure and I was getting dotted up. When I had 2 Colossus players there was a difference but adding more seemed to make them not useful. Has anyone else had a similar experience or can tell me what I'm doing wrong?
I only notice mine making plays if it’s from an interior lineman. Too Tall on the edge gets zero pressure but Larry Allen makes plays.
And lately, these all-SP lines make everyone invisible.
Imo better to have 2 Colossus dts than one or none but a full sp OL does null them out
I know it makes no sense but I tried this as well and had the same results. I now run 2 DT's with Colossus and I put UF on DE's. I know the abilities should be the same minus the double team part, but they don't perform that way for me.
Feels like they nerfed both of them honestly.
What are you considering, a good sack rate?
In my scheme, I mostly rush 3 out of 335 normal, Too Tall averages a sack every 2.34 games. Saying that… he’s in the back field causing the qb to run in circles and causing throw out of sack animations way more often than he’s getting sacks. No Pressure rate stat like real life.
vonaliltwitchy said:So I tried something toxic and picked up 4 Colossus linemen and after 3 games I'm starting to think Colossus is the most overrated ability in the game they got absolutely no pressure and I was getting dotted up. When I had 2 Colossus players there was a difference but adding more seemed to make them not useful. Has anyone else had a similar experience or can tell me what I'm doing wrong?
I just reworked my pass rushers, not sufficient sample size (yet) to report back, but initial impressions are VERY good.
- 1AP Colossus - Furious George
- 2AP Colossus - big Larry Allen
- 0AP UF - T. Sweat
- 0AP UF - Bradley Chubb
I'm also stacking DoN + ET on both outside rushers, these guys have been fantastic after just one short evening of play. These are THE best, end-game pass rush abilities in the entire game. Of course they should/could be countered by your opponent having Secure Protector + All Day, but even then, the sheds seem to happen fairly quickly. If you encounter an opponent without relevant pass blocking abilities (or only SecurePro), you'll notice how truly dominant these pass rushers are. Basically becomes a foot race to the QB to see who can push him to the dirt fastest.
peatrick said:I just reworked my pass rushers, not sufficient sample size (yet) to report back, but initial impressions are VERY good.
- 1AP Colossus - Furious George
- 2AP Colossus - big Larry Allen
- 0AP UF - T. Sweat
- 0AP UF - Bradley Chubb
I'm also stacking DoN + ET on both outside rushers, these guys have been fantastic after just one short evening of play. These are THE best, end-game pass rush abilities in the entire game. Of course they should/could be countered by your opponent having Secure Protector + All Day, but even then, the sheds seem to happen fairly quickly. If you encounter an opponent without relevant pass blocking abilities (or only SecurePro), you'll notice how truly dominant these pass rushers are. Basically becomes a foot race to the QB to see who can push him to the dirt fastest.
i will say weight needs to be taking into consideration. i definitely notice that the 300+ pound guys get through the o-linemen quickly but like that last line they tend to get swerve by the QB opposed to the leaner UF guys where they just gain up on the qb trying to zig-zag away from my D-line.
theoriginalkbgames33 said:i will say weight needs to be taking into consideration. i definitely notice that the 300+ pound guys get through the o-linemen quickly but like that last line they tend to get swerve by the QB opposed to the leaner UF guys where they just gain up on the qb trying to zig-zag away from my D-line.
- 99 SPD George (263lbs): Run Stopper, Unpredictable, No Outsiders, Edge Threat, Tackle Supreme, Colossus, DoN = 1AP
- 95 SPD Larry (335lbs): Secure Tackler, No Outsiders, Tip Drill, Lurker, Inside Stuff, Acrobat, Colossus = 2AP
- 91 SPD T. Sweat (366lbs): UF, No Outsiders, Tackle Supreme, Inside Stuff, Unpredictable = 0AP
- 98 SPD Chubb (275lbs): UF, Secure Tackler, No Outsiders, Edge Threat, Acrobat, DoN = 0AP