Played two people not even with full abilities on these cards just destroying me.
Can’t stop pressure on non ability cards or the run.
Are these cards really that insane? I liked a few of them but didn’t go all in..
Played two people not even with full abilities on these cards just destroying me.
Can’t stop pressure on non ability cards or the run.
Are these cards really that insane? I liked a few of them but didn’t go all in..
theyre really good, hard to beat height
Uncommittedgamer said:Played two people not even with full abilities on these cards just destroying me.
Can’t stop pressure on non ability cards or the run.Are these cards really that insane? I liked a few of them but didn’t go all in..
I haven’t played many games with the full 40/40 ASA Chemistry and 10/15 OOP ASA Chemistry, but everyone is fast, the key players are tall and can stifle a lot of ordinarily low-risk, high-reward shot plays, and the abilities are really solid. I still need to tune my lineup so that I have the most complementary abilities active.
I run the complete oop chem and i gotta say it’s hard justifying any new player defense wise to get rid of them
you can have a defense full of players 6''5 and above, it's the move.
hunterz7890 said:theyre really good, hard to beat height
Im looking at the chart and i dont see a height boost,do you have to max out to 40 components to get it?
rompcrew3601 said:Im looking at the chart and i dont see a height boost,do you have to max out to 40 components to get it?
The height boost only applies to the ASA OOP players like SS Calvin. You need 8 I believe for a 2 inch increase and need 15 for the max height boost. On defense is where the height truly shines as you have Buckner, Peppers, Calvin and Hendricks all near 7 foot.
papichulo1858 said:The height boost only applies to the ASA OOP players like SS Calvin. You need 8 I believe for a 2 inch increase and need 15 for the max height boost. On defense is where the height truly shines as you have Buckner, Peppers, Calvin and Hendricks all near 7 foot.
I agree here. There are OOP players that don't benefit from the height boost (like a second-string Deion Sanders) that can be given a second All-Star Theme Team Chemistry as long as you've otherwise achieved the OOP boosts you need.
If you want to get the maximum ASA boosts currently available, you can achieve 40/40 ASA and 12/15 OOP ASA. To do so, you would need an upgrade token on each McAfee from the Welcome Packs, both LTD MUT 25 Tribute items (Julio Jones and Patrick Peterson), all 16 OOP players upgraded to 98 OVR, the 14 ASA Champions that can be placed in the lineup (Peterson displaces one CB, and only one of Hill or Ward can start at QB with OOP Sanders already counted), and LTD's Bobby Bell and Patrick Ricard. This is my current lineup, sans the two ASA LTD's. (Note: The cost of this lineup is several million more coins than shown, since the Champions that upgrade the OOP players are not counted. Additional note: I went all-in on ASA after not fielding a competitive lineup since Super Bowl, and the program has been really good to my coinstack. It's been my biggest coin minter since MUT 24's Team Diamonds.) After accounting for Cowboys and Packers 20+/40 theme team chemistries, half of the ASA players reach 99 SPD, and most of the rest reach 98 SPD.
It's just really good stuff.