REALdeal75 said:Ho Ho Ho 1 way to find out
With or without your 20 vanguards ?
REALdeal75 said:Ho Ho Ho 1 way to find out
With or without your 20 vanguards ?
Massadolphin said:I didn't say you didn't love passing , if I was to guess your are not good at passing , so you use 5 Vanguards as a crutch . I also know you can have 2 to 3 AP on a QB and get most things but there is also ability's that lean to a passer outside of QB , like for WR/TE , Tank ,RT ,Double ME , RAC , YAC , SO/SI , MO/MI , DO/DI etc.
Well does that mean those who pass 90 percent are bad runners.
I was running pretty good before vanguard but yes i might not be best passer maybe average but even if am great passer i dnt really need so many abilities.
When i have to pass i do pretty good on my gameplan.
Most my wrs have all abilities like double me or pass elite mostly 0
I think argument is not fair..its subjective on how one wants to play the game but there is no rule that you can only play certain way and how you want your abilities
iker3085 said:I thought you were running Cunningham? You think AR is better?
I think AR is as good if not bad
rip8524 said:Well does that mean those who pass 90 percent are bad runners.
I was running pretty good before vanguard but yes i might not be best passer maybe average but even if am great passer i dnt really need so many abilities.
When i have to pass i do pretty good on my gameplan.
Most my wrs have all abilities like double me or pass elite mostly 0
I think argument is not fair..its subjective on how one wants to play the game but there is no rule that you can only play certain way and how you want your abilities
I didnt say you can't be a runner , I only stated if you play with 5 vanguards a qb isn't as important
Massadolphin said:I didnt say you can't be a runner , I only stated if you play with 5 vanguards a qb isn't as important
Fair enough...
jimshredder said:In my opinion, Truzz is a must on QBs
Any Qb without it will fumble when their opponent sneezes on them
Haha facts Ea needs to fix that just make it based off carry how likely you are to fumble, but now Ea knows they can sell more cards by adding it rather then just make the game play the way it should. Kind of sad they use abilities to make money rather than make the game play just play normal.
JDrum99 said:I love AR since I've been including a lot more read option plays into my scheme, and truzz is a must. I still consider going back to Poe, but I like AR's stack rn.
7Ap on any one player is excessive, imo, but if you are going to put that much on one player it has to be the QB. I want the 1AP on Marv, CD and Witten's ability xfactors, and 2 AP on Henry for AR.
I miss AR's 4AP stack that I learned from Zan, but unfortunately Master Tac increased to 1AP, so I had to make changes to that stack. I am still runnning him with 4AP, but the stack is Tank (0), Truzz (0), Giftwrapped (1), Gunslinger (1), Dashing Deadeye (0), Master Tac (1), Long Range Deadeye (0), Pocket deadeye (0).
I feel like dashing deadeye + long range deadeye + pocket deadeye should have all throws covered, besides high/low throws, right?
If you learn the timing you don’t need the dead eyes and save all the AP. but the best way to use the dead eyes is inside and sideline pretty much covers the whole field on any throw