rip8524 said:Definitely Calvin makes plays at SS https://youtu.be/GByr7fN3YHY?si=GYp4cOKX2--ybVJ0
I have Peppers and bucknet 6.10 for sub lbs...they move ok
Hendricks and Calvin over jimmy... I'll definitely play around with it.
rip8524 said:Definitely Calvin makes plays at SS https://youtu.be/GByr7fN3YHY?si=GYp4cOKX2--ybVJ0
I have Peppers and bucknet 6.10 for sub lbs...they move ok
Hendricks and Calvin over jimmy... I'll definitely play around with it.
Mythomaniac said:What do you like about The Judge at TE?
He's been potentially my best receiver. Boosted to max 99 SPD on theme team, with Vernon +1 SPD. Although I probably made a mistake using my BND on him, now I've gotta make room for George tomorrow. Bang bang.
Judge doesn't get the elite spin move, which nearly prevented me from adding him to the lineup, but his ability stack is second to none; Honorary Lineman, Tank, HJS, SIE, Pass Protector and I'm spending 1AP on Bruiser, so I can reliably truck over DBs, although if/when I need that AP back, it'll be the first to go. He's just fantastic, especially if you can max him out, which shouldn't be difficult.
We'll find out tomorrow mr0ning if George starts over him, Judge is just super versatile, especially as a sixth offensive lineman if I need to block heavy pressure.
peatrick said:He's been potentially my best receiver. Boosted to max 99 SPD on theme team, with Vernon +1 SPD. Although I probably made a mistake using my BND on him, now I've gotta make room for George tomorrow. Bang bang.
Judge doesn't get the elite spin move, which nearly prevented me from adding him to the lineup, but his ability stack is second to none; Honorary Lineman, Tank, HJS, SIE, Pass Protector and I'm spending 1AP on Bruiser, so I can reliably truck over DBs, although if/when I need that AP back, it'll be the first to go. He's just fantastic, especially if you can max him out, which shouldn't be difficult.
We'll find out tomorrow mr0ning if George starts over him, Judge is just super versatile, especially as a sixth offensive lineman if I need to block heavy pressure.
Thanks for that.
Lately, my brain doesn't seem to want to dig deep into all the numbers and ability stacks, so I'm glad we have people like you to relieve some of that heavy lifting :)
I'll do as you advised and wait until George hatches to see what the next Move at TE will be.
Mythomaniac said:Thanks for that.
Lately, my brain doesn't seem to want to dig deep into all the numbers and ability stacks, so I'm glad we have people like you to relieve some of that heavy lifting :)
I'll do as you advised and wait until George hatches to see what the next Move at TE will be.
I get off on obsessing over the team building and roster shit, but it's basically become a second job for me to keep pace with. If only the gameplay were actually bug free, let alone fun, fair and balanced. Oof.
At least with addition of Pat Pete, I'll have wiggle room to bench Taysom, would be SUPER rad if George gets that elite, glitchy ass spin move. Would make our roster decisions simple. No real rhyme or reason how or why, or which players qualify for Spin to Win routine. Julio with +3 HT boost gets the good spin, but not at regular size.
But the Team Captain Fullback, Tolbert also gets elite spin and he's a midget, so it's not solely based on height. So strange, been trying to figure this out for 2+ weeks, but nobody knows.
peatrick said:I get off on obsessing over the team building and roster shit, but it's basically become a second job for me to keep pace with. If only the gameplay were actually bug free, let alone fun, fair and balanced. Oof.
At least with addition of Pat Pete, I'll have wiggle room to bench Taysom, would be SUPER rad if George gets that elite, glitchy ass spin move. Would make our roster decisions simple. No real rhyme or reason how or why, or which players qualify for Spin to Win routine. Julio with +3 HT boost gets the good spin, but not at regular size.
But the Team Captain Fullback, Tolbert also gets elite spin and he's a midget, so it's not solely based on height. So strange, been trying to figure this out for 2+ weeks, but nobody knows.
Sometimes it's a matter of not having all the information.
EA doesn't seem to care, so we depend on MUT.GG to give it to us.
I went on the EA website today to look at the Madden page and its trash; they offer almost zero information.
It feels like their only focus is on selling the game without any sort of support or assistance to the players.
Mythomaniac said:Sometimes it's a matter of not having all the information.
EA doesn't seem to care, so we depend on MUT.GG to give it to us.
I went on the EA website today to look at the Madden page and its trash; they offer almost zero information.
It feels like their only focus is on selling the game without any sort of support or assistance to the players.
EA is not a serious video game company. Their ability to communicate even the most basic game info is woefully inadequate. As you stated, we're basically required to do our own homework to figure this stuff out. Half the time the info EA teases is inaccurate or just plain wrong.
Bunch of clowns don't give a flying fuck about the state of the game, they're essentially investment bankers. Stock price and pack sales are the only thing that matters to them.
And the exclusive NFL agreement, ensuring no other company can get in on the action. Text book case of why monopolies are bad.
peatrick said:EA is not a serious video game company. Their ability to communicate even the most basic game info is woefully inadequate. As you stated, we're basically required to do our own homework to figure this stuff out. Half the time the info EA teases is inaccurate or just plain wrong.
Bunch of clowns don't give a flying fuck about the state of the game, they're essentially investment bankers. Stock price and pack sales are the only thing that matters to them.
And the exclusive NFL agreement, ensuring no other company can get in on the action. Text book case of why monopolies are bad.
Agree 1,000%
phatalerror said:After selling a number of All-Star Athletes champions high over the weekend, I've slowly started to buy some of them back. Meanwhile, I had previously focused so much on the additional height and speed from the OOP All-Star Crew chemistry that I never even noticed that the All-Star Athletes Team chemistry adds its boosts to all players on the roster. Therefore I started putting together this lineup: Mahomes Isn't an All-Star. (No, I don't have all of these guys yet.) In addition to helping out the Cowboys-heavy lineup, 23 of the 36 lineup-eligible All-Star Athletes players get 99 SPD, and another six reach 98 SPD.
How far in have you gone on this chemistry? I'm closing in on 25/40.
This is your lineup? This is staaacked!
TBone75 said:This is your lineup? This is staaacked!
Nah, I don't have all of those. However, that is my short-term goal. Been working the ups and downs of the market this week to be in a good spot for some scoops tomorrow.