McCoy and Vincent McCoy at re just for the overall
I use the two offensive lineman and then I put multiple team chems on them that boost their ratings. So I have run/pass block motivators for multiple teams on them. Then I use SP and all day, so I spend 2 ap on them each.
I have Jalen Hurts, and Bobby Wagner, Spiller, Emmitt Smith and between them I get tons of lineman boosts so I have Wash, Eagles, and Cowboys as the teams on those two team captains and it gets them some nice boosts.
Tolbert and Punter.
Teo, Tillman and McCoy are all great options.
guys r making me question my mccoy.... i mean he has interior threat and don for 1ap a piece... not bad.
Charmingjmor said:McCoy and Tolbert - both 99s 40 Pats/45 Eagles
Man I can’t get my chemistry that high. I have a 50/20 Eagles/cowboys & 5 on browns (because they have most linemen with 0 secure protector) but so far that would put me at 75. Iv tried diamond cards & combine cards, and team builders & still can’t get up to 85. Any tips because I would love to have a 40 eagles/40 cowboys & keep my 5 browns.
Just run vincent and manti so you can have the best d
Punter and kicker both with 4x chem, working on Tolbert for 1X chem now
i dont need em so whatever
reclaimer09 said:For the multi-TT players:
Max one out and build two others to 89s to get the most possible team chems (10 total).
If you completely max out 2 captains you can only get 9 total chems at this point
11 total is the max you can get right now
Three x3 and one x2
That's what I'm running with 3 89s and 1 88
Witten te2 and Tolbert. I think Witten for free is a good te2. Well rounded. Tolbert just a fb. I don't use FB very often
Moderator Sevein131 said:11 total is the max you can get right now
Three x3 and one x2
That's what I'm running with 3 89s and 1 88
As someone who has been working with theme teams all year, you get more mileage from a pair of fours. Put another way, you get a chems-to-roster-spots ratio of 4:1 with a pair of 97's, but only 2.75 with the trio of 89's and an 86. You've got your choice of 95 OVR Team Diamonds for more chems. You can use Team Builders at a handful of positions after that.
Take the pair of fours. You don't want Team Builders, Team Captains, or Team Diamonds on the field, even on special teams (excluding the kicker and punter, although there are better options for each), and you've only got about 10 spots in the lineup to hide these guys. If I spot them on the field, I will go after them.
phatalerror said:As someone who has been working with theme teams all year, you get more mileage from a pair of fours. Put another way, you get a chems-to-roster-spots ratio of 4:1 with a pair of 97's, but only 2.75 with the trio of 89's and an 86. You've got your choice of 95 OVR Team Diamonds for more chems. You can use Team Builders at a handful of positions after that.
Take the pair of fours. You don't want Team Builders, Team Captains, or Team Diamonds on the field, even on special teams (excluding the kicker and punter, although there are better options for each), and you've only got about 10 spots in the lineup to hide these guys. If I spot them on the field, I will go after them.
No reason to play any of these on the field. I have them at backup spots that will never come in, LT, LG, FB2, LE2
I use 3 to get maximum team chems. Tolbert at 97 with 4 chems, McCoy at DE4 at 89 with 3 chems and either Manti Teo at MLB4 or Joe Staley at LT2 at 89 with 3 chems. Boosted they come out to 91 since they get both theme team chems and I run a 40/40 Eagles 40/40 Ravens TT. I'm not concerned with the OVR in my backup positions and use them strictly to get extra chemistries. I guess I could get more team chems if I play 3 89s and 1 88... but it just depends on Team Diamond and Team Builder spots filled with my actual TT players.