What one you guys go with? There's so many lol
Pizzapat23 said:What one you guys go with? There's so many lol
Holy cow, there's an awful lot of these... there was another thread (or couple) regarding this topic. I may be a bit behind when it comes to Season 06 Field Pass, just unlocked (level 43) Legendary strategy item this afternoon. I lost count of how many there are.
At the moment i'm using last season's Legendary (+2 Coverages on D and +2 blocking on O). I just left the pack (for now), while i mull it over and try to make the decision. All of the most important or relevant stats are basically able to reach max 99, so the usual suspects are mostly out. I'm sort of leaning towards either the Lurker (for +Change of Director) or perhaps the +6 Press, but remain undecided, due to the sheer amount of choices.
Normally it'd be simple, we'd want the +THP but all of our QBs are basically at or near that max 99 Throw Power, so why waste such a nice strategy item on something that won't have long term value. YMMV, but with the way the game operates off of minimum thresholds (whereby ~90 Man Coverage will play roughly the same as 99 MCV), the actual value these strategy items are providing is minimal, at best.
peatrick said:Holy cow, there's an awful lot of these... there was another thread (or couple) regarding this topic. I may be a bit behind when it comes to Season 06 Field Pass, just unlocked (level 43) Legendary strategy item this afternoon. I lost count of how many there are.
At the moment i'm using last season's Legendary (+2 Coverages on D and +2 blocking on O). I just left the pack (for now), while i mull it over and try to make the decision. All of the most important or relevant stats are basically able to reach max 99, so the usual suspects are mostly out. I'm sort of leaning towards either the Lurker (for +Change of Director) or perhaps the +6 Press, but remain undecided, due to the sheer amount of choices.
Normally it'd be simple, we'd want the +THP but all of our QBs are basically at or near that max 99 Throw Power, so why waste such a nice strategy item on something that won't have long term value. YMMV, but with the way the game operates off of minimum thresholds (whereby ~90 Man Coverage will play roughly the same as 99 MCV), the actual value these strategy items are providing is minimal, at best.
Couldn't agree more. Was considering kick power +6, mind reader for play rec or the lurker for COD. Will hold for now.
Pizzapat23 said:Couldn't agree more. Was considering kick power +6, mind reader for play rec or the lurker for COD. Will hold for now.
You have a VERY strong name, my good sir. +1 for "Pizza Pat" -- man after my own heart. You must get ALL the chicks. Is it safe to assume the "two-three" portion tacked on to the end is for Michael, or someone other than His Airness? Either way, keep up the outstanding wr0k, sir.
It’s a shame there’s only two plus 8’s. For me it’s either the iron wall or whichever adds to the most players
last seasons were better because they boost more players with 1 card
I stupidly picked the wrong one, I picked the +6 trucking but it was the HB/FB only and not the +6 trucking QB/HB/WR/TE
I went with +6 Play Rec for Safeties and MLB, I think safeties someotmes come with low play rec so that should help. at this point of the game most cards don’t need the zone or man coverage stats. Another one can be the DL/OLB one to boost blockshed or power moves
I went with the bull rush this time. I got the universal last season and want to have 1 for DBS and 1 for d line. I dunno I guess my pass rush is slightly better?