Does anyone know (for sure) if running both Pass Protector + Run Protecter is the same as running Secure Protector? If so, all of these TOTY linemen are getting Secure plus 1 more ability. If you read the description of Pass & Runand compare them to the description of Secure, it looks like they split Secure into 2 abilities, so running Pass+Run should be the same. If that's the case, these linemen are probably the best cards of this promo and end-game value (imo).
Seems like it. The ability descriptions seem to match up with Secure Protector.
JesusLovesYou said:Does anyone know (for sure) if running both Pass Protector + Run Protecter is the same as running Secure Protector? If so, all of these TOTY linemen are getting Secure plus 1 more ability. If you read the description of Pass & Runand compare them to the description of Secure, it looks like they split Secure into 2 abilities, so running Pass+Run should be the same. If that's the case, these linemen are probably the best cards of this promo and end-game value (imo).
The only difference will be resistence points based on your play calling
Hhtmarks said:The only difference will be resistence points based on your play calling
Genuinely curious, what is different about the resistance points?
Based on play calling, you could obtain more points one way or another, but if the game were to manipulate you into altered play calling one ability or the other, it could make the difference in a game deciding run stuff/successful run block, successful pass move/successful pass block. Very sweaty thoughts I know lol
Thanks all. Ive seen some content creators discount the value of the TOTY linemen because they don't get secured for 1 AP or less, but it sounds like we are actually getting it for 0, along with 1 more discounted ability.