Ability Description
Ballcarriers with this ability retain more of their forward momentum during tackles while travelling at high speeds.
So does this mean if you use turbo, your RB will fall forward during tackles?
Kind of like Reach for it?
Ballcarriers with this ability retain more of their forward momentum during tackles while travelling at high speeds.
So does this mean if you use turbo, your RB will fall forward during tackles?
Kind of like Reach for it?
It doesn't work.
I see a minimal difference and it never seems to work near the goaline; even in one-on-one situations.
Mythomaniac said:It doesn't work.
I see a minimal difference and it never seems to work near the goaline; even in one-on-one situations.
I tried it a couple/few times, but always end up going back to Freight Train (or ideally Angry Runs)... i'm not convinced these new ball carrier abilities do much, if anything. Currently testing things out with Muscle Hampster, finally forced me to move on from the green Marcus Allen. I already miss Angry Runs.
peatrick said:I tried it a couple/few times, but always end up going back to Freight Train (or ideally Angry Runs)... i'm not convinced these new ball carrier abilities do much, if anything. Currently testing things out with Muscle Hampster, finally forced me to move on from the green Marcus Allen. I already miss Angry Runs.
I can't wait for the Ability "Run Block" to be introduced into Madden.
Close your eyes and imagine a world where your 300lb OG can block your 190lb DB into the stands and get this, the Defense has 6 of these little guys on the field at all times!
Can you imagine the joy of forcing your opponent to use his "Run Stopping" package for the first time this season?
It used to be that you were guaranteed 4-5 yards if your opponent came out playing Dime and you had a decent RBK TE and a good O-line, if you added a guy like Adrian Peterson, Brandon Jacobds (remember him), Michael Turner, etc.
I can't remember what Madden it was, but I remember handing the ball off to AP and just mashing the X button on the PlayStation and I would get at least two broken tackles and 3-5 yards guaranteed.
Today, you can come out with Tyron Smith, Ezra Cleveland, Kevin Mawae, Kyle Long Jack Conklin, and George Kittle at TE and you couldn't run for 100 yards in a game without some gimmick.
It’s really not that good
had it on my old RB and current TE and I don’t notice a difference without it
Mythomaniac said:I can't wait for the Ability "Run Block" to be introduced into Madden.
Close your eyes and imagine a world where your 300lb OG can block your 190lb DB into the stands and get this, the Defense has 6 of these little guys on the field at all times!
Can you imagine the joy of forcing your opponent to use his "Run Stopping" package for the first time this season?
It used to be that you were guaranteed 4-5 yards if your opponent came out playing Dime and you had a decent RBK TE and a good O-line, if you added a guy like Adrian Peterson, Brandon Jacobds (remember him), Michael Turner, etc.
I can't remember what Madden it was, but I remember handing the ball off to AP and just mashing the X button on the PlayStation and I would get at least two broken tackles and 3-5 yards guaranteed.
Today, you can come out with Tyron Smith, Ezra Cleveland, Kevin Mawae, Kyle Long Jack Conklin, and George Kittle at TE and you couldn't run for 100 yards in a game without some gimmick.
GRRR, don't get me started. I'll get yet another warning *or suspension) on my account for all of the nasty things I want to say to Clint, who was allegedly supposed to bring his wealth of blocking knowledge (from failing on actual NFL practice squads) to our once great game of John Madden football.
Of ALL the bugs and glitches in a ridiculously inconsistent mess of a game, both the run and pass blocking "logic" are downright maddening. No pun intended. Quite possibly THE worst aspect of the entire game, which is truly saying something.
I regularly watch linemen spin and turn as they stand there helpless, as a defender runs past them, untouched. I've tried stacking Linchpin with Goalline Back, nothing seems to improve this, it's sheer madness. 🥵
Otherwise, your post would be absolutely hilarious, but we're well beyond the point of me being able to find any comedy, this is absurd.
peatrick said:GRRR, don't get me started. I'll get yet another warning *or suspension) on my account for all of the nasty things I want to say to Clint, who was allegedly supposed to bring his wealth of blocking knowledge (from failing on actual NFL practice squads) to our once great game of John Madden football.
Of ALL the bugs and glitches in a ridiculously inconsistent mess of a game, both the run and pass blocking "logic" are downright maddening. No pun intended. Quite possibly THE worst aspect of the entire game, which is truly saying something.
I regularly watch linemen spin and turn as they stand there helpless, as a defender runs past them, untouched. I've tried stacking Linchpin with Goalline Back, nothing seems to improve this, it's sheer madness. 🥵
Otherwise, your post would be absolutely hilarious, but we're well beyond the point of me being able to find any comedy, this is absurd.
Who are we to complain anyway?
It's not like we've been playing this game most of our lives, or that we don't remember a time when you could play defense and run the ball.
Clint spends most of his time getting the "Tush Push" animation correct and rushing his developers to get the Saquon leap into the game ASAP.
Did you ever see him pick up the controller at any point during the Documentary? I don't believe the guy plays the game; these guys want the game to "look" good, and ignore everything else.
I do my best not to get heated, but I once got the best run-blocking O-line in the game, added the best RBK FB and TE, activated "Run Protector" on my O-line and I was getting tackled behind the line of scrimmage during the game.
I honestly don't want perfection, I just want logical, somewhat realistic gameplay.
peatrick said:GRRR, don't get me started. I'll get yet another warning *or suspension) on my account for all of the nasty things I want to say to Clint, who was allegedly supposed to bring his wealth of blocking knowledge (from failing on actual NFL practice squads) to our once great game of John Madden football.
Of ALL the bugs and glitches in a ridiculously inconsistent mess of a game, both the run and pass blocking "logic" are downright maddening. No pun intended. Quite possibly THE worst aspect of the entire game, which is truly saying something.
I regularly watch linemen spin and turn as they stand there helpless, as a defender runs past them, untouched. I've tried stacking Linchpin with Goalline Back, nothing seems to improve this, it's sheer madness. 🥵
Otherwise, your post would be absolutely hilarious, but we're well beyond the point of me being able to find any comedy, this is absurd.
who’s clint
EazyBreezy said:who’s clint
Probably meant Chris Hinton
Mythomaniac said:Who are we to complain anyway?
It's not like we've been playing this game most of our lives, or that we don't remember a time when you could play defense and run the ball.
Clint spends most of his time getting the "Tush Push" animation correct and rushing his developers to get the Saquon leap into the game ASAP.
Did you ever see him pick up the controller at any point during the Documentary? I don't believe the guy plays the game; these guys want the game to "look" good, and ignore everything else.
I do my best not to get heated, but I once got the best run-blocking O-line in the game, added the best RBK FB and TE, activated "Run Protector" on my O-line and I was getting tackled behind the line of scrimmage during the game.
I honestly don't want perfection, I just want logical, somewhat realistic gameplay.
That's what really chaps my ass, of course the community will constantly complain, we want this shit to be better. We'd then settle for barely playable simulation fatball, especially if it was competitive, fair, balanced and FUN. Uff.
Sadly, they give zero fucks, we're just a bunch of angry idiot nerds. We're the assholes for treating them as if they're a serious video game company. Bleh.
EazyBreezy said:who’s clint
Studio head. He's pretty famous. Or infamous, depending who you ask.
https://x.com/ClintOldenburg
peatrick said:Studio head. He's pretty famous. Or infamous, depending who you ask.
https://x.com/ClintOldenburg
oh I see now
EazyBreezy said:oh I see now
His claim to fame, since he was on an NFL practice squad, he was allegedly going to bring his wealth of blocking knowledge to the once great game of John Madden football.
Which is ironic, because in a game that is absolutely filled with various bugs and glitches, many of which have persisted for YEARS, the blocking logic is quite possible THE worst aspect in the entire game. Unbelievable. So enraging. 🥵