What offensive and defensive abilities are the best/ most effective?
i just got Kurt Benkert and just want to know a. Good combo..
you can roast me as much as you want as long as I get some easy advice
What offensive and defensive abilities are the best/ most effective?
i just got Kurt Benkert and just want to know a. Good combo..
you can roast me as much as you want as long as I get some easy advice
Defence:
CB/SS/FS: if you play zone, Midzone on all of them if possible and PA. Deep zone KO’s is a luxury if you can fit them on your safeties and outside DBs
LBers: Lurk Artist and Midzone
D-line: Unstoppable force (ware, karlaftis as abilities, Hunter, Barno as unstoppable x factors), double or nothing, inside stuff for DT’s
Offence:
QB: Gunslinger is personal preference. lots of players love it, i think it over throws. Backyard QB + conductor or master tac, gift wrapped
HB: Tank
O-Line: edge protector or secure protector, guards and center nasty streak if you run, all day if you pass
WR/TE: no real need for abilities unless they’re free. best to spend on O-line, QB and HB first
RyyoLurkedEm said:Defence:
CB/SS/FS: if you play zone, Midzone on all of them if possible and PA. Deep zone KO’s is a luxury if you can fit them on your safeties and outside DBs
LBers: Lurk Artist and Midzone
D-line: Unstoppable force (ware, karlaftis as abilities, Hunter, Barno as unstoppable x factors), double or nothing, inside stuff for DT’s
Offence:
QB: Gunslinger is personal preference. lots of players love it, i think it over throws. Backyard QB + conductor or master tac, gift wrapped
HB: Tank
O-Line: edge protector or secure protector, guards and center nasty streak if you run, all day if you pass
WR/TE: no real need for abilities unless they’re free. best to spend on O-line, QB and HB first
Good info!
RyyoLurkedEm said:Defence:
CB/SS/FS: if you play zone, Midzone on all of them if possible and PA. Deep zone KO’s is a luxury if you can fit them on your safeties and outside DBs
LBers: Lurk Artist and Midzone
D-line: Unstoppable force (ware, karlaftis as abilities, Hunter, Barno as unstoppable x factors), double or nothing, inside stuff for DT’s
Offence:
QB: Gunslinger is personal preference. lots of players love it, i think it over throws. Backyard QB + conductor or master tac, gift wrapped
HB: Tank
O-Line: edge protector or secure protector, guards and center nasty streak if you run, all day if you pass
WR/TE: no real need for abilities unless they’re free. best to spend on O-line, QB and HB first
Thank you so much. I knew midzone was a thing. But this was so much easier.
you’re awesome
Uncommittedgamer said:Thank you so much. I knew midzone was a thing. But this was so much easier.
you’re awesome
Zone is the meta right now. if you want to run man, you need the route KO’s plus inside shade or one step ahead…
zone is just better for ability’s right now.
Flat zone covers 0-10 from LOS midzone covers 10-20, Deep out covers 20+ on outside quarters, Deep in covers 20+ on inside quarters and Deep Zone KO is a combination which covers inside and outside
The KO ability isn’t actually about what zone they are in esp for outside CBs. it depends on where the ball is thrown, if your outside corner is on a deep zone in cover 3 but they throw a 15 yard comeback, midzone activates because it’s within 10-20 yards from LOS.
Midzone is a must because most plays happen between 10-20 yards on all parts of the field