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  5. Krause?

Krause?

Last Post
ZGGKimba
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#1

I run a lot of cover 1, cover 3. I want a safety that is just a straight up thief in coverage. Rocket was that dude probably the best deep safety I've had this year. I've recently swapped to Krause 97 w chems and I'm a little underwhelmed. Am I alone in thinking Krause isn't as great as his center fielder card was? That deep middle blue is pretty important to my scheme. I might grab rocket again if not any recommendations for that spot.

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lachry
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#2

Ken Houston should be on your radar

1AP for midzone, deep in and pick artist.  I run a cover 3 shell most of the time as well, and he's been great in that spot these past few days

Last edited by lachry - , edited 1 time in total.
Reason: grammar/spelling
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ZGGKimba
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#3
lachry said:

Ken Houston should be on your radar

1AP for midzone, deep in and pick artist.  I run a cover 3 shell most of the time as well, and he's been great in that spot these past few days

I kept contemplating it ngl. His first card was pretty good for me early on.

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hulksmashr2
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#4
lachry said:

Ken Houston should be on your radar

1AP for midzone, deep in and pick artist.  I run a cover 3 shell most of the time as well, and he's been great in that spot these past few days

Cover 3 love it I’ll hit the seams all day

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heheheheexd
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#5

krause replaced rocket and is better for me. i dont run cover 3 or 1 though ever.

both get abused by seam streaks which are very common.

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ZGGKimba
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#6
hulksmashr2 said:

Cover 3 love it I’ll hit the seams all day

That's the kind of ideology that either ends in a sack or even a pick 6 because you "knew" the seam was open. A cover 3 shell might be cover 1, cover 3 match, cover 4, and cover 9. Cover 4 every play will have you thinking there's no defense in the game. 4 man rushes don't work because 4 man deep creates wholes underneath.

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RyyoLurkedEm
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#7

I’m still using Ronnie DZKO, PA for 1AP and now using Houston DIZKO, MDZKO, Lurker and PA for 1AP at SS. These are the safeties i recommend!

Brian Thomas Jr would/will replace Hickman for me i think with DZKO, MDZKO, Lurker and PA for 3AP, but Isaiah Simmons is getting a SS Combine card… if he doesn’t get deep zone KO’s he’ll play sub LB and be a user with hopefully MDZKO and PA for 0AP.

So not really sure what to do at safety now ngl. too many good options and my corners are Coop and Deion with DZKO, MDZKO and PA for 2AP each and herb FZKO, MDZKO and PA for 1AP so no room to move a safety down as these corners are gas.

kind of the most perfect zone DB set up you can have currently sitting at 5AP for corners and 2AP for safety’s (4AP if Hickman is replaced for BTJ)

** only reason i don’t run UC on deion is to save the extra 1AP for Lurk artist on LB isaiah simmons. And then have 8AP on George and Von for pass rush reasons (9AP total here, 7AP on DB’s)

Last edited by RyyoLurkedEm - , edited 2 times in total.
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colbyzg
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#8
ZGGKimba said:

That's the kind of ideology that either ends in a sack or even a pick 6 because you "knew" the seam was open. A cover 3 shell might be cover 1, cover 3 match, cover 4, and cover 9. Cover 4 every play will have you thinking there's no defense in the game. 4 man rushes don't work because 4 man deep creates wholes underneath.

So, uh, it's possible to protect those goddamn seams? I could never find anything consistent (other than manning my slot up, but that's a guessing game at best).

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RyyoLurkedEm
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#9
colbyzg said:

So, uh, it's possible to protect those goddamn seams? I could never find anything consistent (other than manning my slot up, but that's a guessing game at best).

or you can run a cover 3 shell and if they’re consistently hitting the same seam, put your safety on a deep in quarter, it’s like a cover 4 deep so not covering the middle half but the middle quarter.

you just then need to watch his weak side with your user as there’ll be a massive gap between him and your strong side corners deep zone

Last edited by RyyoLurkedEm - , edited 1 time in total.
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colbyzg
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#10
RyyoLurkedEm said:

I’m still using Ronnie DZKO, PA for 1AP and now using Houston DIZKO, MDZKO, Lurker and PA for 1AP at SS. These are the safeties i recommend!

Brian Thomas Jr would/will replace Hickman for me i think with DZKO, MDZKO, Lurker and PA for 3AP, but Isaiah Simmons is getting a SS Combine card… if he doesn’t get deep zone KO’s he’ll play sub LB and be a user with hopefully MDZKO and PA for 0AP.

So not really sure what to do at safety now ngl. too many good options and my corners are Coop and Deion with DZKO, MDZKO and PA for 2AP each and herb FZKO, MDZKO and PA for 1AP so no room to move a safety down as these corners are gas.

kind of the most perfect zone DB set up you can have currently sitting at 5AP for corners and 2AP for safety’s (4AP if Hickman is replaced for BTJ)

** only reason i don’t run UC on deion is to save the extra 1AP for Lurk artist on LB isaiah simmons. And then have 8AP on George and Von for pass rush reasons (9AP total here, 7AP on DB’s)

Are the KOs really worth all that this year? I run MidZ and call it a day. Abilties in general seem less impactful than previous years. I think the throwing abilities are probably just helpful enough to pay attention to, some O/D Line abilities are pretty clutch too... but like you mentioned Lurker - I had LA on various cards and honestly couldn't tell. But... am I an idiot and completely wrong about all this?

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colbyzg
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#11
RyyoLurkedEm said:

or you can run a cover 3 shell and if they’re consistently hitting the same seam, put your safety on a deep in quarter, it’s like a cover 4 deep so not covering the middle half but the middle quarter.

you just then need to watch his weak side with your user as there’ll be a massive gap between him and your strong side corners deep zone

Thanks! The second part of your post is what kept me away from that. I'm a spazzy user.

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RyyoLurkedEm
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#12
colbyzg said:

Are the KOs really worth all that this year? I run MidZ and call it a day. Abilties in general seem less impactful than previous years. I think the throwing abilities are probably just helpful enough to pay attention to, some O/D Line abilities are pretty clutch too... but like you mentioned Lurker - I had LA on various cards and honestly couldn't tell. But... am I an idiot and completely wrong about all this?

if theres one zone KO that’s a must on all corners and safeties it is MDZKO. has the reaction between 10-20 yards from LOS which is where most throws go…

But I like deep zone too as when players do hit seems like the bro said above, Deion, Coop, Houston and Ronnie will light up and either make contact and KO the ball or they will get there for the tackle due to the reaction time bonus. It’s more of a luxury compared to MDZKO which is more of a need. If you run cover 4, want it on safeties first 

Lurk artist is more beneficial for CPU linebackers. Allows them to react and jump for the ball and not drop it. On your user, you may sometimes not animate when you could have with LA, but for the most part it’s not as noticeable on a user aside from unlimited stamina once you pick the ball off

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RyyoLurkedEm
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#13
colbyzg said:

Thanks! The second part of your post is what kept me away from that. I'm a spazzy user.

you can also set your hook curls to 20 yards and user your LB that’s on the same side as the safety you adjusted. this way the CPU LB on the weak side will drop back 20 yards to cover that hole. just pray the QB doesn’t have too much time if you’re trusting the LB to cover over his head 30 yards back

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ZGGKimba
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#14
colbyzg said:

So, uh, it's possible to protect those goddamn seams? I could never find anything consistent (other than manning my slot up, but that's a guessing game at best).

I run cover 3 match as a base shading up or down depending on the situation. I play shaded up which turns off match and I user the strong side LB. When I feel like those seams are getting tested often I leave match on and user my fastest dt and take away the check downs. If you leave it in match and shade in your slot or SS they will ride that #2 receiver deep I have coverage linebackers that I let do there thing because If you mess up your assignment you can get bombed on the play. If you want something safer than you can play the 3 rec LB in cover one then inside shade one seam and play to the strength of the one you didn't. You do need the right players and in a way you do have to guess but it's kind of like poker manipulate your opponent into throws they "know" will be open.

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hulksmashr2
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#15
ZGGKimba said:

That's the kind of ideology that either ends in a sack or even a pick 6 because you "knew" the seam was open. A cover 3 shell might be cover 1, cover 3 match, cover 4, and cover 9. Cover 4 every play will have you thinking there's no defense in the game. 4 man rushes don't work because 4 man deep creates wholes underneath.

that's why you have multiple routes to beat any formation. You want to have a seam shot, flat route, a zig to beat man, and a drag or a streak route. If you have trips or bunch formation a corner route.

Last edited by hulksmashr2 - , edited 1 time in total.
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