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  1. MUT.GG
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  3. Madden NFL 26
  4. MUT Discussion
  5. Loop Blitz

Loop Blitz

Last Post
CodyWolfgang
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#1

As if a professional oline can’t pick up an obvious blitzing linebacker.

Four man rush and sometimes even three because you are able to drop the opposite D end into a zone.

People are ultimately basing their entire defense off of a glitch in the game. It is clearly a glitch/bad programming.

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Massadolphin
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#2
CodyWolfgang said:

As if a professional oline can’t pick up an obvious blitzing linebacker.

Four man rush and sometimes even three because you are able to drop the opposite D end into a zone.

People are ultimately basing their entire defense off of a glitch in the game. It is clearly a glitch/bad programming.

play action is the counter but sucks that you have to be pigeon holed into calling PA every play .  I have had success running against it but  only the players who are bad  , the good ones seem to be able to shoot the run  well.

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CodyWolfgang
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#3
Massadolphin said:

play action is the counter but sucks that you have to be pigeon holed into calling PA every play .  I have had success running against it but  only the players who are bad  , the good ones seem to be able to shoot the run  well.

They are able to mix in the other four man rush where they chip the guard and the lb goes straight through rather than looping.

The fact that play action completely causes the loop to fail is proof it is a part of the game that is not working as intended.

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MaddenIsTerrible
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#4

Just another cheese defense for bad players

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NIXONtheBOSS
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#5
MaddenIsTerrible said:

Just another cheese defense for bad players

Fr

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LunatiK
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#6

It's a video game, theres gonna be ways to manipulate certain things. doesn't make it broken at all because there are IN GAME ways to block it. Stunts and overload blitzes happen all the time in real life anyways.

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CodyWolfgang
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#7
LunatiK said:

It's a video game, theres gonna be ways to manipulate certain things. doesn't make it broken at all because there are IN GAME ways to block it. Stunts and overload blitzes happen all the time in real life anyways.

Overload blitzes and bringing more defenders than there are blockers are completely different than fooling the AI guard to double team the center and completely disregard a linebacker.

I do not disagree with your point that it is in the game, so it is fair game, but one would hope they would improve such mechanics at some point.

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LunatiK
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#8
CodyWolfgang said:

Overload blitzes and bringing more defenders than there are blockers are completely different than fooling the AI guard to double team the center and completely disregard a linebacker.

I do not disagree with your point that it is in the game, so it is fair game, but one would hope they would improve such mechanics at some point.

The issue is that they just cant code 5 guys to block everything cleanly. If you want them to eat loop blitzers w no adjustment than youre gonna have guards sitting doing nothing instead of doubling off on edge rushers. There are certain blitzes where you were just "lucking" someone through the line (early double a gap this year), but loop and edge blitzes are coded super properly imo. If slides, doubles, and IDs didnt work, then we'd have a different convo lol

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phatalerror
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#9
LunatiK said:

It's a video game, theres gonna be ways to manipulate certain things. doesn't make it broken at all because there are IN GAME ways to block it. Stunts and overload blitzes happen all the time in real life anyways.

This is not on point.

Concerning overload blitzes: If the line shift isn't called or the quarterback and receiver aren't on the same page on a hot route, the offense is going to lose the play. However, with the game's unrealistic simulation of burst from the snap coupled with poor AI response to the outside linebacker, overloads create quick pressure tenths of a second faster than should be, and coupled with zone KO abilities, defenses can be far too effective against offensive tactics that work better in real life.

The loop blitzes are plain broken. They don't always get home, but on how many times out of ten will an offensive lineman stare at but not engage a looping pass rusher? Just watching the playback, you can see that the AI literally doesn't know how to handle the condition.

Therefore, overload blitzes are overpowered, and a scheme centered on persistent overloading is cheesy. Looping blitzes are greatly overpowered, and a user that calls loop blitzes understanding that the AI doesn't handle them properly is of the highest order of cheese.

Stop justifying bad coding with 'it happens in the league'. It doesn't work anything like this in real life.

Last edited by phatalerror - , edited 1 time in total.
Reason: Grammar
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CodyWolfgang
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#10
LunatiK said:

The issue is that they just cant code 5 guys to block everything cleanly. If you want them to eat loop blitzers w no adjustment than youre gonna have guards sitting doing nothing instead of doubling off on edge rushers. There are certain blitzes where you were just "lucking" someone through the line (early double a gap this year), but loop and edge blitzes are coded super properly imo. If slides, doubles, and IDs didnt work, then we'd have a different convo lol

I politely disagree. Spotlighting the defensive tackle and IDing the furthest defender or doing play action may work, but it is not exactly a logical football adjustment.

You should be able to communicate to the line easily that the defense has run the same basic loop blitz 20 times in a row and have it easily picked up.

Why not offensive line hot routes?

Offensive lineman have basic rules they follow in real life that allow them to have the capability to drop of a block or a double team and pick up a delayed one man blitz. 

I disagree with your logic that continuously running a cheap blitz that glitches the AI is superior to “allowing the computer to auto adjust the line,” as you stated.

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Streetz
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#11
Massadolphin said:

play action is the counter but sucks that you have to be pigeon holed into calling PA every play .  I have had success running against it but  only the players who are bad  , the good ones seem to be able to shoot the run  well.

Watching the MCS last night, even the announcers were saying you have to call PA to help block blitzes. Madden will always be a game where loop blitzes or glitching out the OL is superior than calling actual defenses.

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phatalerror
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#12
Streetz said:

Watching the MCS last night, even the announcers were saying you have to call PA to help block blitzes. Madden will always be a game where loop blitzes or glitching out the OL is superior than calling actual defenses.

Shooting the run is all about moving your user to not trigger the blockers to engage you. In the league, guys may get through because they're initially unaccounted for, but they don't necessarily get through unimpeded. In Madden, rushers get completely ignored.

It's not a skill as much as it is a glitch.

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RavensFlockLetsFly
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#13

couldnt find the clip on yt but here it is on FB: https://www.facebook.com/watch/?v=1122379924823770

as a lineman, if you have no one you help someone out

Last edited by RavensFlockLetsFly - , edited 1 time in total.
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droblunts313
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#14

It’s really not that bad. If you can move into the pocket and guide the looper into an o line it will help a ton. Sometimes there’s nothing you can do and you just have to get rid of the ball really quick. You can also come out in a 2 te set and literally just send a streak right where the guy is coming in to loop, most of the time that spot on the field is wide open. Pretty much just attack the loop if that makes sense.

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