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  1. MUT.GG
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  4. MUT Discussion
  5. CH 2??

CH 2??

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theperkness
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#1

When is this release? Tomorrow? I figured it was today but MUT X is silent

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jcoppock5
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#2

I'm assuming tomorrow since nothing was revealed, but it's EA, so who knows.

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phatalerror
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#3

I logged on to https://www.twitch.tv/eamaddennfl this morning, and there was a countdown for a stream (even though none was previously scheduled). Then the countdown was abruptly canceled, and the video transitioned to one of the past MCS events.

Maybe the EA staff has an especially difficult New Year's hangover.

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theperkness
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#4
phatalerror said:

I logged on to https://www.twitch.tv/eamaddennfl this morning, and there was a countdown for a stream (even though none was previously scheduled). Then the countdown was abruptly canceled, and the video transitioned to one of the past MCS events.

Maybe the EA staff has an especially difficult New Year's hangover.

Lmao based

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newdrmadden
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#5

What do you expect?  EA is  a toxic work environment that forces devs to program game features that they KNOW the fanbase will despise because corporate finance says it will sell more packs.  Imagine working as a game dev and being forced to code that garbage all day every day.

They can't hire top talent because no one wants to work there and they understaff their dev teams in the name of "cost cutting".  

Mut is dead.

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phatalerror
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#6
newdrmadden said:

What do you expect?  EA is  a toxic work environment that forces devs to program game features that they KNOW the fanbase will despise because corporate finance says it will sell more packs.  Imagine working as a game dev and being forced to code that garbage all day every day.

They can't hire top talent because no one wants to work there and they understaff their dev teams in the name of "cost cutting".  

Mut is dead.

I run a business, and therefore I get complaints. A few complaints may be legitimate, and generally can be resolved amicably very quickly. Many complaints are frivolous, and are nothing more than an attempt to claw back money paid for a service that was legitimately fulfilled according to the terms of service. Also, customers now complain more readily than they praise. If an employee can't deal with this today, they'd better learn to cope, as they're unlikely to find an environment where the praise is as abundant as the complaints, and the trend worsens as the years go on.

I don't know what individual demands the EA employees have placed upon them. I doubt however that they 'hate their jobs' because of the comments on mut.gg. There are other more profound reasons for liking or hating one's job, and when it comes to the morality of their work, they're dealing with microtransactions, not war or abortion or gambling or other truly controversial issues.

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newdrmadden
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phatalerror said:

I run a business, and therefore I get complaints. A few complaints may be legitimate, and generally can be resolved amicably very quickly. Many complaints are frivolous, and are nothing more than an attempt to claw back money paid for a service that was legitimately fulfilled according to the terms of service. Also, customers now complain more readily than they praise. If an employee can't deal with this today, they'd better learn to cope, as they're unlikely to find an environment where the praise is as abundant as the complaints, and the trend worsens as the years go on.

I don't know what individual demands the EA employees have placed upon them. I doubt however that they 'hate their jobs' because of the comments on mut.gg. There are other more profound reasons for liking or hating one's job, and when it comes to the morality of their work, they're dealing with microtransactions, not war or abortion or gambling or other truly controversial issues.

I don't know what kind of business you run but I know several people who have worked for EA and trust me, it is a horrible work environment and the employees talk about it openly.

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phatalerror
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newdrmadden said:

I don't know what kind of business you run but I know several people who have worked for EA and trust me, it is a horrible work environment and the employees talk about it openly.

I've got no argument against that. It's just that I don't think your enjoyment or mine of MUT is a material reason why EA struggles with talent acquisition or retention.

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SquishySoldier21
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#9
phatalerror said:

I've got no argument against that. It's just that I don't think your enjoyment or mine of MUT is a material reason why EA struggles with talent acquisition or retention.

I mean it probably isnt a "top" reason, but it cant help. Lol

If anything the way this is described in this thread has me looking at things from a different perpective. It never actually occurred to me (it probably should have but sometimes when somethings so simple you just never even think of it 🤷) that the devs/mut team itself may not only not WANT all the bad stuff that MUT has become, they may ACTIVELY hate it almost as much as us, and they are just told, "shut up and do as youre told" I could see how that could make your morale even worse. Ive had jobs where alot of our "customers" hated us (law enforcement in this era of anti police sentiment for one) but at least with a job like that, its like... I hate using this term because its not quite right and comes off as insulting to jobs like the devs, but "real jobs" where you feel like what youre doing serves some higher purpose or may genuinely "make a difference" etc. 

You can talk yourself into "oh well, someones gotta do it" mentality. I dont think even the most delusional narcissist would be able to tell themselves something like that as a member of the MUT team. ESPECIALLY not with what its become in recent years (and seemingly continues to get even worse)

Hopefully they at least make good money or yeah, id be pretty miserable too. And lets not forget its not JUST MUT, or even madden. EA has consistentky ranked the worst (or depending on the year there always right near the top if they dont take the top spot) company in the world. Not the US, not north america, the WORLD. lol

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phatalerror
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SquishySoldier21 said:

I mean it probably isnt a "top" reason, but it cant help. Lol

If anything the way this is described in this thread has me looking at things from a different perpective. It never actually occurred to me (it probably should have but sometimes when somethings so simple you just never even think of it 🤷) that the devs/mut team itself may not only not WANT all the bad stuff that MUT has become, they may ACTIVELY hate it almost as much as us, and they are just told, "shut up and do as youre told" I could see how that could make your morale even worse. Ive had jobs where alot of our "customers" hated us (law enforcement in this era of anti police sentiment for one) but at least with a job like that, its like... I hate using this term because its not quite right and comes off as insulting to jobs like the devs, but "real jobs" where you feel like what youre doing serves some higher purpose or may genuinely "make a difference" etc. 

You can talk yourself into "oh well, someones gotta do it" mentality. I dont think even the most delusional narcissist would be able to tell themselves something like that as a member of the MUT team. ESPECIALLY not with what its become in recent years (and seemingly continues to get even worse)

Hopefully they at least make good money or yeah, id be pretty miserable too. And lets not forget its not JUST MUT, or even madden. EA has consistentky ranked the worst (or depending on the year there always right near the top if they dont take the top spot) company in the world. Not the US, not north america, the WORLD. lol

Just as a sort of philosophical question about the MUT development and maintenance cycle in the context of a capitalistically motivated organization, Would you assign resources for the sake of the art, or would you assign resources for the sake of the dollar?

Engineers aren't generally asked to make things pretty. They're asked to make things work. When producing something on scale, cost per unit becomes extremely important. So what is EA trying to engineer with MUT?

Enough. That's all. Enough to make a game that's profitable. So for those of us into the art of football, the effort is offensive because it quite naturally falls short of the beauty of the sport. It's not that it would cost a lot to have attributes that more fundamentally distinguish the league's athletes from one another in skills, physical ability, and mental acuity. After all, we've got Next-Gen Stats, and the ability to use data and algorithms to do most of the dirty work for us. But it's more to manage, ultimately costing hundreds of thousands of dollars to execute, after hundreds of thousands or even millions of dollars have been poured into engineering the improved design.

The only thing that would change this would be for EA to lose the exclusive license. An alternative product that demonstrates itself as better reflecting the art of football would immediately hit EA in the bottom line, and they would have to make adjustments to retain their customers.

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SquishySoldier21
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#11
phatalerror said:

Just as a sort of philosophical question about the MUT development and maintenance cycle in the context of a capitalistically motivated organization, Would you assign resources for the sake of the art, or would you assign resources for the sake of the dollar?

Engineers aren't generally asked to make things pretty. They're asked to make things work. When producing something on scale, cost per unit becomes extremely important. So what is EA trying to engineer with MUT?

Enough. That's all. Enough to make a game that's profitable. So for those of us into the art of football, the effort is offensive because it quite naturally falls short of the beauty of the sport. It's not that it would cost a lot to have attributes that more fundamentally distinguish the league's athletes from one another in skills, physical ability, and mental acuity. After all, we've got Next-Gen Stats, and the ability to use data and algorithms to do most of the dirty work for us. But it's more to manage, ultimately costing hundreds of thousands of dollars to execute, after hundreds of thousands or even millions of dollars have been poured into engineering the improved design.

The only thing that would change this would be for EA to lose the exclusive license. An alternative product that demonstrates itself as better reflecting the art of football would immediately hit EA in the bottom line, and they would have to make adjustments to retain their customers.

Oh yeah, I get it from a business standpoint. And maybe if EA had some sort of generous profit sharing with their lower level employees, or even company revenue generated bonuses or something, those employees would be satisfied with the whole "well its what makes the most money the most efficient way and thats all that matters" thing. But I doubt EA does anything like that with the reputation they have. So youd think they still DO care about how bad the game is and how many complaints they get.

I agree, realistically the only way it improves is ea losing the exclusive license so theres competition again. I think thats part of why its gotten worse the last couple years, I think they KNOW they wont have that exclusive license anymore in the near future ( i dont think they even want it anymore, i think like they did with fifa, theyll just choose not to pay the exorbitant price the nfl will ask for come renegotion time) and theyre milking every penny they can in the meantime.

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