Buying all the ZC and Ghosts 93s is it worth it?
I don't think so. I'm trying to fill my Oline with all bnd since spending coins on it is worthless imo
baumonkey94 said:Buying all the ZC and Ghosts 93s is it worth it?
I mean, yes -- you want to scoop as many 90 OVR Zero Chill and Ghosts of MUT / Presents type players as possible. Without pass blocking abilities, the chances of getting a clean pocket are slim to none. Pass Protector (or Secure Protector, ideally) is your friend. The goal is to get at least 4-5 of these, across the entire O-line. Bonus points for Identifier. Due to the fact we're getting tons of 0AP buckets, i was able to go five-wide with Pass Pro / Secure Pro, plus Post Up on both guards. Try not to pay more than ~80k for a 90 OVR, but those might be yesterday prices. ~100k for an O-line ability is a deal. These can also be acquired from the BND pack offer, i think it's around 855 Snow if you haven't already used that. Others can be earned from Solo Challenges or progressing the Field Pass.
Good luck, these Zero Chill cards are limited (expire JAN 9th) so it can be a bit of a "luxury" to spend big for just two weeks of gameplay, but that's how grimy EA has been of late. These abilities are game-changing. Without them it's going to be ridiculously difficult to play online for the next couple weeks. Good luck, let us know if you have anymore questions.
if youre competing for money yes, if not just do something cost efficient
peatrick said:I mean, yes -- you want to scoop as many 90 OVR Zero Chill and Ghosts of MUT / Presents type players as possible. Without pass blocking abilities, the chances of getting a clean pocket are slim to none. Pass Protector (or Secure Protector, ideally) is your friend. The goal is to get at least 4-5 of these, across the entire O-line. Bonus points for Identifier. Due to the fact we're getting tons of 0AP buckets, i was able to go five-wide with Pass Pro / Secure Pro, plus Post Up on both guards. Try not to pay more than ~80k for a 90 OVR, but those might be yesterday prices. ~100k for an O-line ability is a deal. These can also be acquired from the BND pack offer, i think it's around 855 Snow if you haven't already used that. Others can be earned from Solo Challenges or progressing the Field Pass.
Good luck, these Zero Chill cards are limited (expire JAN 9th) so it can be a bit of a "luxury" to spend big for just two weeks of gameplay, but that's how grimy EA has been of late. These abilities are game-changing. Without them it's going to be ridiculously difficult to play online for the next couple weeks. Good luck, let us know if you have anymore questions.
Whos on your line?
the 90s are good use of BNDs, but not worth your coins
Glitches allow defenders right through. I bumped my line way up, did no good. Midblitz is still glitched and seems to work pretty well. I just want to take the time to thank all the YouTubers for sharing this exploit with EVERYONE, making the worse than it already is. THANKS YOUTUBERS, keep up the good work
baumonkey94 said:Whos on your line?
My line is pretty stacked now, but I'd been using the 90 OVR offensive line since Zero Chill dropped, but upgraded on Xmas.
- Andrew Whitworth - Secure Protector + Linchpin
- Joel Bitonio - Pass Protector + Post Up
- Travis Frederick - Identifier + Secure Protector
- Chris Lindstrom - Pass Protector + Post Up
- Morgan Moses - Pass Protector (90 OVR)
Originally I went into the MUTgg filters, pulled a list of all O-line, sorted by lowest Block Shed ability, using that to guide and inform my choices.
It's well worth ~70k per position to have a clean pocket. Many of these can (and should) be BND.
OBIDOBI said:Glitches allow defenders right through. I bumped my line way up, did no good. Midblitz is still glitched and seems to work pretty well. I just want to take the time to thank all the YouTubers for sharing this exploit with EVERYONE, making the worse than it already is. THANKS YOUTUBERS, keep up the good work
There's also people out there trying to provide blocking knowledge: https://youtu.be/16NhwwtMsTM
I basically just throw Hot into the pressure if my opponent is sending six, or simulating seven pass rushers. I don't even try to block it most downs. The opponent's USER needs to shoot out and immediately cover quick pass to the flats, while also having coverage over top to defend deep bombs, as well as quick Streaks to TE/Slot. They're basically giving up one play touchdowns every single time.
That is the "defense doesn't exist" philosophy, which quite frankly is no longer true with all these abilities. This is how I score forty points or get a quick range quit. Dive into practice mode for 15-20 minutes per day and try to simulate an Even 6-1 Cover 0 defense and get comfortable trying those quick snap throws. I definitely give up the occasional blind read from making the wrong decision, but you'll start to see some success as well.
I gotta try these new / old blitzes, namely Double Mug and 3-3 Odd. Wild people are back using these.