I honestly just want TVPs so then you actually have a shot to pull a GT and not just have to have all of them even the bad ones be overly priced
What’s most important
forgot to add this but better Ea play and Mut rewards
None of the above. I would remove 2 things-
1- internet anonymity. Fools would watch their mouths a lot more.
And
2- DDA.
TVPs would be nice for getting good card and a close second for me. Removing the 10% tax from the AH is number 1 andwould make renting players more common and easier to do without losing too much coin, and would make people charge less as they would know exactly what they are getting leading to less crazy prices on new cards.
personally id just take the guaranteed master at the end of each program pass/field pass……the gameplay is what it is at this point and training rerolls are always gonna be hit and miss whether its tvp’s or anything else……i dont grind hard on the comp pass so those rewards are whatever(just coin and training fodder for me)
Either remove the 10 percent auction house fee entirely and replace with a daily sell cap (IE. one can only sell no more the 60-75 cards a day. Any one who sells more then 75 cards is looking to game the system entirely), or Enforce the tax on those who exceed a certain amount off cards sold (ie. after 50 cards sold within a day, any other transaction after that will have 25% tax attached fee to it). I understand the need for regulation in the market, I just do not think the casual mut player should be affected negatively because of a need to "police bad actors" or "regulate the market".
Rework abilities and get rid of angry runs.
punish repetitive play calling and fix cheese plays
I voted to remove Abilities and Xfactors.
I'll also vote to increase educational funding cause yikes.
Would love to have a BND master at the end of every field pass. Unless it's great promo, there's usually only one or two cards that I would want anyway. Which is probably why EA would never do it.
Close second is make solos way more rewarding. Don't think EA is ever going to back down from abilities. So next best thing would be fun offline content so you don't have to worry about h2h
I voted on the auction fee. However, If nerfing KOs were on the list, that would be my choice. KOs are way too overpowered rn. Even if your receiver torches a man, they can still knock it out. It makes passing way more difficult than it needs to be.
mberezoski said:Either remove the 10 percent auction house fee entirely and replace with a daily sell cap (IE. one can only sell no more the 60-75 cards a day. Any one who sells more then 75 cards is looking to game the system entirely), or Enforce the tax on those who exceed a certain amount off cards sold (ie. after 50 cards sold within a day, any other transaction after that will have 25% tax attached fee to it). I understand the need for regulation in the market, I just do not think the casual mut player should be affected negatively because of a need to "police bad actors" or "regulate the market".
I 100% agree with everything you said. Take the 10% fee off the AH activities of average players, but people who are engaged in too much AH action and coin making schemes (however they define who that fits) get hit with a fee to keep the market healthy.
Geega444 said:Rework abilities and get rid of angry runs.
punish repetitive play calling and fix cheese plays
What do you think a completely stats based game where abilities are changed to stats and traits? The second one I could see coding the game where the CPU would intuitively pick up repetition and would react more quickly and efficiently to stop a play they have seen and the more they see the better they stop it.
Geega444 said:Rework abilities and get rid of angry runs.
punish repetitive play calling and fix cheese plays
Part of this was advertised for this madden, defenses were supposed to adapt to repetition and i havent seen that at all this year
Lildrift56 said:Part of this was advertised for this madden, defenses were supposed to adapt to repetition and i havent seen that at all this year
KO abilities were also supposed to not guarantee but be more chance based. These guys just straight up lie man it's crazy.