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  1. MUT.GG
  2. Forums
  3. Madden NFL 26
  4. MUT Discussion
  5. High Motor

High Motor

Last Post
TripleCrownDK2K
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Posts: 111 |
596
#1

Is the high motor trait any good?

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BetMGMandWin
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Posts: 128 |
75
#2

Yes. Makes the difference of making my team or not

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Breakluna
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#3

Yes, basically it means your player will fatigue slower and be more effective when fatigued. They also seem to hold blocks better

https://www.mut.gg/forums/forum/mut-discussion-10/topic/high-motor-trait-explained-869/

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TripleCrownDK2K
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596
#4
Breakluna said:

Yes, basically it means your player will fatigue slower and be more effective when fatigued. They also seem to hold blocks better

https://www.mut.gg/forums/forum/mut-discussion-10/topic/high-motor-trait-explained-869/

i see

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TripleCrownDK2K
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#5
Breakluna said:

Yes, basically it means your player will fatigue slower and be more effective when fatigued. They also seem to hold blocks better

https://www.mut.gg/forums/forum/mut-discussion-10/topic/high-motor-trait-explained-869/

what if its a WR

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BetMGMandWin
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#6
TripleCrownDK2K said:

what if its a WR

Same thing but wr nuance

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TripleCrownDK2K
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#7
BetMGMandWin said:

Same thing but wr nuance

i see, thanks

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Jhays45
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#8

I’m wondering how this trait affects Slot Corners, I built a Chris Harris Jr set and sold my Brian Branch. He was fine, but disappeared a lot. CHJ does not have High Motor that branch does but does have a few stats and abilities I like better than Branch. Is CHJ better than Branch at slot corner?

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AZCARDS
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5
#9

It affects your players fatigue so it’s pretty good

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BasketballQB1
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#10
AZCARDS said:

It affects your players fatigue so it’s pretty good

I though fatigue got turned off in MUT

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peatrick
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#11
BasketballQB1 said:

I though fatigue got turned off in MUT

It did, before ultimately being reverted... they've been tinkering with the stamina / fatigue stuff for a while... not too dissimilar from the pass catching scenario, where after numerous failed attempts at patching things, they finally just reversed it all.  Oof.  Which is why it's imperative we have abilities, such as Gift-Wrapped on our QBs and/or Pick and LurkArtist on defenders, so our pro athletes can simply catch the dang ball.

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BasketballQB1
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#12
peatrick said:

It did, before ultimately being reverted... they've been tinkering with the stamina / fatigue stuff for a while... not too dissimilar from the pass catching scenario, where after numerous failed attempts at patching things, they finally just reversed it all.  Oof.  Which is why it's imperative we have abilities, such as Gift-Wrapped on our QBs and/or Pick and LurkArtist on defenders, so our pro athletes can simply catch the dang ball.

Is gift wrapped worth it?

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AZCARDS
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#13
BasketballQB1 said:

I though fatigue got turned off in MUT

Ya but idk my players still seem to get tired sometimes so maybe they changed it back? That’s what it did before anyway I have no idea what EAs doing now lol

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BasketballQB1
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#14
AZCARDS said:

Ya but idk my players still seem to get tired sometimes so maybe they changed it back? That’s what it did before anyway I have no idea what EAs doing now lol

Look at the response a little above me.  Someone explained that they turned it back on.

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AZCARDS
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#15
BasketballQB1 said:

Look at the response a little above me.  Someone explained that they turned it back on.

Ya I figured they were gonna do that

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