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PSA

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archaicwarrior
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#31
Breakluna said:

Tried it for a bit in practice mode, I definitely noticed a difference in the passes I was able to complete. 

I'm definitely intrigued enough to investigate further. Especially, interested to see if it will be viable for my scheme in h2h.

it will be, if you dont like pocket dead eye as a replacement aka you roll out more, you can put roaming dead eye on, youre really able to just complete some insane stuff

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saintsfan1029
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#32

I feel like if I try this I will throw 10 ints because my timing will be so bad.

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archaicwarrior
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#33
saintsfan1029 said:

I feel like if I try this I will throw 10 ints because my timing will be so bad.

you wont, hop in practice mode and try it, youll see what im talking about

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Breakluna
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#34
archaicwarrior said:

it will be, if you dont like pocket dead eye as a replacement aka you roll out more, you can put roaming dead eye on, youre really able to just complete some insane stuff

I'm definitely more of pocket passer so pocket deadeye should be fine for me. But thank you for that tip. I believe some of those throws could be insane. I didn't make use of it often but Ken Stabler made the wildest throws for me with his special Run & Gun ability.

Apologies for my skepticism earlier. There definitely seems to be some merit to this idea. It's just shocking to see most of us might have been messing something major up by using the velocity abilities. 

Have you done any experiments to see if a deadeye ability is necessary for this to work consistently? I'm curious to see if there's another layer to this. One that involves cutting the deadeye ability and opens up 1 ap to use on another ability.

Last edited by Breakluna - , edited 2 times in total.
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archaicwarrior
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#35
Breakluna said:

I'm definitely more of pocket passer so pocket deadeye should be fine for me. But thank you for that tip. I believe some of those throws could be insane. I didn't make use of it often but Ken Stabler made the wildest throws for me with his special Run & Gun ability.

Apologies for my skepticism earlier. There definitely seems to be some merit to this idea. It's just shocking to see most of us might have been messing something major up by using the velocity abilities. 

Have you done any experiments to see if a deadeye ability is necessary for this to work consistently? I'm curious to see if there's another layer to this. One that involves cutting the deadeye ability and opens up 1 ap to use on another ability.

i did 1 game without it, when i first tried it, it was good, i didnt see a big difference between having dead eye and not, but i did notice since puting dead eye on that my apsses thrown deep go over the wr and drops into their hands in stride. so idk if its the dead eye thats making the diffence or not, i only had 1 game without but i got to get more testing in, im only 2 days in

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AZCARDS
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#36
archaicwarrior said:

see i had the opposite affect, playing most of the year with ple or sfl, i just noticed that my balls arent dinging off the receivers, and kos arent molesting my wrs anymore,

Ya I played a lot with Kyler Murray 97 and had gunslinger and fearless on him not ple/sfl.

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lar4msfan
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#37
Jfuertez said:

Yeah, no I’m  not with this one

i played enough without ple/sfl on my second account lol

I agree with you too bro

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archaicwarrior
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#38
AZCARDS said:

Ya I played a lot with Kyler Murray 97 and had gunslinger and fearless on him not ple/sfl.

try pocket deadeye on them, thats what im rocking in replace of ple or sfl and its straight dots

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AZCARDS
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#39
archaicwarrior said:

try pocket deadeye on them, thats what im rocking in replace of ple or sfl and its straight dots

I might try it out a little in practice mode

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Gcode5
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#40
saintsfan1029 said:

I feel like if I try this I will throw 10 ints because my timing will be so bad.

If anything your timing might not be affected as you're used to getting the ball out literally faster and to the target. The only difference is velocity so you might end up hitting windows you didn't think you could. I will say that this setup is a bit unpredictable as far as velocity is concerned. I have games where I didn't know I had SFL and games where it seems like I don't have 90 throw power let alone 99. It's kinda all up to whatever wants to do to "keep you engaged" tbh. 

I still will use this setup however.

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Gcode5
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#41

Also I do believe that PD and this set up is only effective for deep passes. Losing the velocity definitely hurts on some sideline throws and even over the middle. But again, at times with SFL or not, it seems like it is hit or miss like most abilities of mine act. Everyone against me their abilities are flawless but mine- we will just say I guess I don't spend enough money for ea to give me a fair game tbh.

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trappy93
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#42
Gcode5 said:

Also I do believe that PD and this set up is only effective for deep passes. Losing the velocity definitely hurts on some sideline throws and even over the middle. But again, at times with SFL or not, it seems like it is hit or miss like most abilities of mine act. Everyone against me their abilities are flawless but mine- we will just say I guess I don't spend enough money for ea to give me a fair game tbh.

I can see that but so far I've won 9 more straight mut champ games. I've noticed my short passes don't zip on as fast but my rb or wr can catch it and keep running. No ball hitting them in the face. No weird random floating pass. Also across the middle surprisingly I fit the ball into the same windows I did before. Honestly I think the move is pd instead of ple or sfl. I'ma keep testing it. But so far my completion percentage is a lot higher. My last two games I was 13/15 and 12/13.

This is the same person archaic warrior I'm on my phone and apparently it logged in to my old account I didn't remember the password for

Last edited by trappy93 - , edited 1 time in total.
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cklimowski
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#43
archaicwarrior said:

do i, i highly recommend it, lmk what you think

Wow, this has been very interesting and very fun, I agree that this may be a great idea if you have a high level QB with a high THP rating.

I run GT Lamar Jackson, I removed PLE, and added Pocket Deadeye and Roaming Deadeye (Per Zan's video), and I see exactly what you mean. Passes in general are HIGHER in the air and much harder to be picked off. The ball DOES move slower, but it seems that something about the mechanics of my WR abilities (SIE, SOE), plus the lower ball velocity, I am actually able to fit the ball into MORE holes than I could before, as my receiver has more time to get there. 

RAC catches are actually animating correctly for me now, almost as if with PLE the ball was getting to the receiver SO fast they couldn't do the RAC animation because they had to turn to catch the ball.

Running Lamar like this also has eliminated the frustrating pass attempts where I pass to a receiver that is starting to get separation, but because the ball has so much velocity it gets to the receiver TOO fast, allowing the DB to swat the ball away, or worse, get a pick.

I think it depends on the QB and their stats overall, and pocket deadeye is almost a "must" if you aren't going to run PLE or SFL, but with most of the 98-99 Qb's that get pocket deadeye now, I highly recommend everyone give this a try. It probably won't work for everyone's play style but for me

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trappy93
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#44
cklimowski said:

Wow, this has been very interesting and very fun, I agree that this may be a great idea if you have a high level QB with a high THP rating.

I run GT Lamar Jackson, I removed PLE, and added Pocket Deadeye and Roaming Deadeye (Per Zan's video), and I see exactly what you mean. Passes in general are HIGHER in the air and much harder to be picked off. The ball DOES move slower, but it seems that something about the mechanics of my WR abilities (SIE, SOE), plus the lower ball velocity, I am actually able to fit the ball into MORE holes than I could before, as my receiver has more time to get there. 

RAC catches are actually animating correctly for me now, almost as if with PLE the ball was getting to the receiver SO fast they couldn't do the RAC animation because they had to turn to catch the ball.

Running Lamar like this also has eliminated the frustrating pass attempts where I pass to a receiver that is starting to get separation, but because the ball has so much velocity it gets to the receiver TOO fast, allowing the DB to swat the ball away, or worse, get a pick.

I think it depends on the QB and their stats overall, and pocket deadeye is almost a "must" if you aren't going to run PLE or SFL, but with most of the 98-99 Qb's that get pocket deadeye now, I highly recommend everyone give this a try. It probably won't work for everyone's play style but for me

I'm glad you like it. It's can be a total game changer for your ap.setup. so far I'm loving it. Ive been completeing the most ridiculous passes

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Daytripper517
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#45

Tried it and yeeahh that shit ain't working.

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