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  5. 6 AP lineup

6 AP lineup

Last Post
elegantsnowman
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Posts: 4 |
560
#1

So here is my new lineup in accordance to the new AP conditions. I play on PC, yes I know it isn't the greatest. But too late now...Anyways here is the squad. Lemme know if anything should be revised about abilities or players in certain positions. Reminder though, on PC it is like old gen consoles so abilities work a little different on PC compared to a current console. So in that light thanks for reading and please let me know your thoughts.

https://www.mut.gg/23/lineup-builder/d3eff097-d40c-440b-863b-2e327236debe/

Last edited by elegantsnowman - , edited 1 time in total.
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Breakluna
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#2

I don't play on old gen so feel free to ignore in case these don't matter because of abilities. 

I would rather your tackles be someone anyone with with free secure protector since secure protector works in the run game as well. I'm not sure what route abilities are best on old gen so I'm going to refrain from recommending anything there. 

The first thing I might change is zone hawk on harold Carmichael. Unless Zone hawk gives lurker, pick artist, and/or some combo of zone kos it seems a bit wasteful to spend 2 ap on it. I don't think it does since all it does is increase the rate of INTs in zone coverage I'd much rather see pick artist, lurker, and either a ko or Crusher for 2 ap. You could change the crusher/ko to using the ap elsewhere. The other thing to me is universal coverage on chad Johnson. Now, I do think an always on universal coverage can be worth 2 ap. However, I don't know your scheme. If your fs mostly just sits in one type of zone it seems wasteful. If your fs plays a variety of zones and/or man I think it is well worth it. If your fs doesn't do that you could always move, chad Johnson to corner if that would make better use of it.

Overall the team looks good.

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elegantsnowman
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#3
Breakluna said:

I don't play on old gen so feel free to ignore in case these don't matter because of abilities. 

I would rather your tackles be someone anyone with with free secure protector since secure protector works in the run game as well. I'm not sure what route abilities are best on old gen so I'm going to refrain from recommending anything there. 

The first thing I might change is zone hawk on harold Carmichael. Unless Zone hawk gives lurker, pick artist, and/or some combo of zone kos it seems a bit wasteful to spend 2 ap on it. I don't think it does since all it does is increase the rate of INTs in zone coverage I'd much rather see pick artist, lurker, and either a ko or Crusher for 2 ap. You could change the crusher/ko to using the ap elsewhere. The other thing to me is universal coverage on chad Johnson. Now, I do think an always on universal coverage can be worth 2 ap. However, I don't know your scheme. If your fs mostly just sits in one type of zone it seems wasteful. If your fs plays a variety of zones and/or man I think it is well worth it. If your fs doesn't do that you could always move, chad Johnson to corner if that would make better use of it.

Overall the team looks good.

Carmichael does have pick artist but zone hawk doesn't help animate that much. He reacts to the ball thrown in his direction but no knock outs usually. Chad has basically only one assignment and its over the top. It hasn't bit me in the ass yet but as things so will the lineup. I appreciate the feedback though. Sometimes I look at my team and ask if its good enough to compete but I appreciate the words you gave to me

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