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  1. MUT.GG
  2. Forums
  3. Madden NFL 26
  4. MUT Discussion
  5. Fearless

Fearless

Last Post
Taedenwong
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Posts: 93 |
187
#1

do you guys suggest running fearless on qb? Is it a must?

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ThorsQuads
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Posts: 637 |
10
#2

You’ll throw an INT from a ridiculously inaccurate pass cause you were pressured and your blood will start to boil…. I’m gonna save you this trauma and say yes it’s necessary.

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bbrewer23goblue
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Posts: 1653 |
6,655
#3

Its 100 a must have

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Dante88
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Posts: 898 |
10
#4

Yes. 99 TUP don't mean squat. It's a abilities game

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elmango30
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Posts: 1957 |
0
#5

you need it. Without it you throw at least one under pressure pick per game more

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MrAgentSochi
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Posts: 12064 |
11.9K
#6

Yes, it is a must have.

Copy and paste from something I typed up before:

Fearless - Cancels out the QBs under pressure penalty caused by defenders while inside the pocket, as well the added under penalty caused by players with Under Pressure and Edge Threat Elite (a combination of Under Pressure and Edge Threat).

Gunslinger - Speeds up your QBs throwing animation. If your QB has a bad release (say you have 99 Tom Brady, or a QB with Slinger 1, a release with a terrible deep ball animation), Gunslinger will speed up that release. If your QB doesn’t really need it (say you have a Slinger 3 QB) or you could spend your AP better on another player (using that AP on Secure Protector for an o-lineman or Route Technician on a receiver), than I suggest you don’t use Gunslinger. You really only need Fearless, HRM, and SFL/PLE depending on your QBs release.

Hot Route Master - Gives every eligible receiver four extra hot routes, some of the best routes in the game, making many more formations viable.

Pass Lead Elite/Set Feet Lead - Both of these abilities give your QB extra throw power/velocity on bullet precision passes (except for high/low passes). The difference is SFL only works while your QBs feet are set, hence the name Set Feet Lead.

The must have QB abilities.

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