What kind of QB and running back and wide receivers etc. just looking for a different way to play to have more fun.
Tips are appreciated
What kind of QB and running back and wide receivers etc. just looking for a different way to play to have more fun.
Tips are appreciated
Didn't mean to put ! In title
The west coast offense was designed to leverage short, horizontal passing plays that augment the run. Think screens, slants, flat routes - routes that win quickly and are timing-based. You might've heard the phrase "dink and dunk" down the field, which is based off historic west coast offenses.
For this to work, you need wide receivers and tight ends that can win quickly off the line, create separation and catch contested balls in traffic over the middle of the field. Think Amon-Ra St. Brown, Tyreek Hill under Mike McDaniel, Puka Nacua, Cooper Kupp, George Kittle, Trey McBride. The west coast scheme values these players over more traditional "go" receivers that are tall/fast. In Madden, anybody who can catch the ball in contested situations with good short route running would be a good fit. (bonus if they have route tech/slot-o-matic and the strength/height advantage like AJ Brown, Puka, to win over the middle)
The run is another essential part of the scheme. You would want someone who excels in contested catching in short route situations (Christian McCaffrey/Alvin Kamara/De'Von Achane) but is also able to pound the ball with zone runs inside and out (duo, zone iso, inside zone, outside zone, stretch, etc.). Some West Coast offenses (Kyle Shanahan in SF) use FBs such as Kyle Juszczyk to create advantageous blocking situations and could add another element to your offense - not necessary, but I like to sub in FBs in I-Form and at my TE spot in Singleback if I'm calling a run play. West coast also encourages the use of play-action passes and RPOs to manipulate the linebackers to bite on the run and open up passing lanes. If you run these out of the same formation, you're more likely to make the user/LB bite down on the run and open up middle of the field passes.
An example of a 3-down play call out of Singleback Ace (2 TEs, 1 RB, 2 WRs):
1st Down - Duo/Inside Zone/Iso (Establish the Run)
2nd Down - RPO Read Zone Bubble (Run or pass option, try to get short yardage by reading the LBs/Safeties)
3rd Down - RPO Peek Slant (or if 3rd and long and a clear passing down, Mesh Post/Mesh Corner)
You would also want to incorporate play action once you've established the run enough for the defense to bite.
Since this is madden, QB is less of a dilemma than an NFL west coast offense which relies on someone adept in timing, quick decision making and ball placement. I'd argue it's personal preference and anyone with decent throw power and accuracy can play the system well. QB mobility is a more recent feature of modern west coast offenses, so while not required, it does add an extra dimension to your offense that I would recommend to keep you competitive in madden.
http://www.westcoastoffense.com/bill%20walsh%20article%201.htm - From the creator of the West Coast Offense
Haileythedumbdog said:The west coast offense was designed to leverage short, horizontal passing plays that augment the run. Think screens, slants, flat routes - routes that win quickly and are timing-based. You might've heard the phrase "dink and dunk" down the field, which is based off historic west coast offenses.
For this to work, you need wide receivers and tight ends that can win quickly off the line, create separation and catch contested balls in traffic over the middle of the field. Think Amon-Ra St. Brown, Tyreek Hill under Mike McDaniel, Puka Nacua, Cooper Kupp, George Kittle, Trey McBride. The west coast scheme values these players over more traditional "go" receivers that are tall/fast. In Madden, anybody who can catch the ball in contested situations with good short route running would be a good fit. (bonus if they have route tech/slot-o-matic and the strength/height advantage like AJ Brown, Puka, to win over the middle)
The run is another essential part of the scheme. You would want someone who excels in contested catching in short route situations (Christian McCaffrey/Alvin Kamara/De'Von Achane) but is also able to pound the ball with zone runs inside and out (duo, zone iso, inside zone, outside zone, stretch, etc.). Some West Coast offenses (Kyle Shanahan in SF) use FBs such as Kyle Juszczyk to create advantageous blocking situations and could add another element to your offense - not necessary, but I like to sub in FBs in I-Form and at my TE spot in Singleback if I'm calling a run play. West coast also encourages the use of play-action passes and RPOs to manipulate the linebackers to bite on the run and open up passing lanes. If you run these out of the same formation, you're more likely to make the user/LB bite down on the run and open up middle of the field passes.
An example of a 3-down play call out of Singleback Ace (2 TEs, 1 RB, 2 WRs):
1st Down - Duo/Inside Zone/Iso (Establish the Run)
2nd Down - RPO Read Zone Bubble (Run or pass option, try to get short yardage by reading the LBs/Safeties)
3rd Down - RPO Peek Slant (or if 3rd and long and a clear passing down, Mesh Post/Mesh Corner)
You would also want to incorporate play action once you've established the run enough for the defense to bite.
Since this is madden, QB is less of a dilemma than an NFL west coast offense which relies on someone adept in timing, quick decision making and ball placement. I'd argue it's personal preference and anyone with decent throw power and accuracy can play the system well. QB mobility is a more recent feature of modern west coast offenses, so while not required, it does add an extra dimension to your offense that I would recommend to keep you competitive in madden.
Awesome work!