Is there a trait that lets you know if the player will get tired quicker than others? Thanks
EazyBreezy said:Is there a trait that lets you know if the player will get tired quicker than others? Thanks
Yes, if they're 90+ pounds lighter than the opposing blocker, which could be linemen or Tight Ends. Also something about hitting minimum PMV/FMV thresholds, I believe it's 75 each.
The patch notes weren't ever super clear and it took a couple/few attempts before EA landed on the current implementation.
If you're blitzing your DBs and they get hung up on a blocker, they are going to get fatigued. Unless they DB is Julius Peppers. He's 290 pounds and has high pass rush stats. That's three best I can do from my vague recollection. I'm not sure even EA truly understands how it works... or doesn't. Buggy ass shit. 🪲
I run 6-1 and my user is Josh Allen (who I play on the line) and he gets tired quickly
peatrick said:Yes, if they're 90+ pounds lighter than the opposing blocker, which could be linemen or Tight Ends. Also something about hitting minimum PMV/FMV thresholds, I believe it's 75 each.
The patch notes weren't ever super clear and it took a couple/few attempts before EA landed on the current implementation.
If you're blitzing your DBs and they get hung up on a blocker, they are going to get fatigued. Unless they DB is Julius Peppers. He's 290 pounds and has high pass rush stats. That's three best I can do from my vague recollection. I'm not sure even EA truly understands how it works... or doesn't. Buggy ass shit. 🪲
Per this tweet from EA, "To be impacted, Defenders need to be BOTH above a 90 pound difference, and below 71 in FMV and PMV"
Though the thread EA made that tweet in also might be saying it's still broken in some way and I'm not sure it's been fixed.
Breakluna said:Per this tweet from EA, "To be impacted, Defenders need to be BOTH above a 90 pound difference, and below 71 in FMV and PMV"
Though the thread EA made that tweet in also might be saying it's still broken in some way and I'm not sure it's been fixed.
Thanks for great info and including a source. I was never clear on the ultimate resolution... seems nobody is. Definitely better than before, but obviously not perfect. I think the idea was decent overall, but poor execution.