Ran almost every single house rules game
Get your D-Line filled with No Outsiders (if it’s Jet Sweep and not Jet Touch Pass), guess run to whichever side the sweep is (of they’re running it every play, if you guess run too much you’ll get bombed on a pass), and move your user to the side of the sweep
EpicDude28 said:Get your D-Line filled with No Outsiders (if it’s Jet Sweep and not Jet Touch Pass), guess run to whichever side the sweep is (of they’re running it every play, if you guess run too much you’ll get bombed on a pass), and move your user to the side of the sweep
What if it’s jet touch pass? Lol
Bauer93 said:What if it’s jet touch pass? Lol
I typically pass commit against these plays, 4-3 Even 6-1 (or maybe 3-4 Odd, perhaps Pinch Buck 0, although i don't really liek calling a ton of Cover 0 blitzes, just in case they run play action and hit me over top) with both safeties walked down into the box, Cover 4 Quarters should have 9 guys in run fits, which ensures their first step is towards the ball carrier, not dropping back into coverage assignments.
Hold both triggers and then Square or Circle to display the defensive assignments, so you can get a sense which specific plays will help put your guys in position to make a play, potentially in the backfield, TFL. I'm seeing this regularly, but in all honesty, i've been playing more Squads, so i'm wholly dependent on whoever is setting the edge to force the ball carrier back to the inside, so i can have a chance.
Regardless what you are doing, i find it's typically best to hover WAY above where we'd usually stand, avoid the O-line targeting to start the play, perhaps control a deep Safety and stand way back, far enough so that you can see which direction the ball is going, then hopefully shoot the gap or at the very least, be around the ball so you can clean up the mess and get a tackle if the ball carrier stumbles for even a brief moment.
Bauer93 said:What if it’s jet touch pass? Lol
No Outsiders stops outside runs, not passes (meaning it doesn’t work against Jet Touch Pass.) If it is Jet Touch Pass, guess pass instead of run and I would also recommend stacking out D-Line abilities and putting Out My Way on DBs.
peatrick said:I typically pass commit against these plays, 4-3 Even 6-1 (or maybe 3-4 Odd, perhaps Pinch Buck 0, although i don't really liek calling a ton of Cover 0 blitzes, just in case they run play action and hit me over top) with both safeties walked down into the box, Cover 4 Quarters should have 9 guys in run fits, which ensures their first step is towards the ball carrier, not dropping back into coverage assignments.
Hold both triggers and then Square or Circle to display the defensive assignments, so you can get a sense which specific plays will help put your guys in position to make a play, potentially in the backfield, TFL. I'm seeing this regularly, but in all honesty, i've been playing more Squads, so i'm wholly dependent on whoever is setting the edge to force the ball carrier back to the inside, so i can have a chance.
Regardless what you are doing, i find it's typically best to hover WAY above where we'd usually stand, avoid the O-line targeting to start the play, perhaps control a deep Safety and stand way back, far enough so that you can see which direction the ball is going, then hopefully shoot the gap or at the very least, be around the ball so you can clean up the mess and get a tackle if the ball carrier stumbles for even a brief moment.
Follow this guy’s tips instead of mine lol, it’s clear he knows what he’s doing
EpicDude28 said:Follow this guy’s tips instead of mine lol, it’s clear he knows what he’s doing
I don't (clearly know what i'm doing) but have had some mild successes defending the run, er... Jet Touch Pass. And despite it looking and feeling liek a run play, it's very much coded as a pass, so i'm not sure anything i rambled about (regarding Run Fits) technically applies here.
But thankfully we have a wonderful community here of passionate gamers ready and willing to discuss and debate, so we can try to figure it out together.
Dime 3-2. DBL Safety go - audible into cover 4 (contain ends) does a pretty good job. As soon as they motion, beat him to the edge (Past the TE) and dive tackle. Chu does a good job of containing it in this video. I think its best to control the LB on the slot WR side.
Lab it in practice mode to get the timing down, cause if you miss the tackle, it might be a house call.
Bauer93 said:Ran almost every single house rules game
Do you run man or mid blitz ?
DB Fire out of dime does a pretty good job of containing it. Avoid stacking the box or condensing your players at the line of scrimmage. They will typically get stuck and will be out of position. Funny enough I’ve seen someone use prevent defense to counter the jet sweep and it was surprising effective.