How are you guys currently defending RPO Alert Bubble and does coverage of the bubble work consistently? I use Chiefs Defensive Playbook and still struggling to find a counter for this play.
User edge and pop out.
Cover 9 and Pass Commit (3 rec plays it well) user over LB or Safety and gap shoot.
hgregory said:User edge and pop out.
Unfortunately, when I follow this tip, the better opponents simply audible to a play that attacks a separate part of the field and quick snap. It's rough, because I have to commit so many resources to stopping one play (including my user, since the CPU responses to RPO plays in general are so slow), and once I know I've got to guard something more general, I don't have time to make any other adjustments.
It feels like the defensive response to RPO's is the worst its been. The frequency of these plays has really picked up since the expiration of Zero Chill's Frozen AP buckets.
Very EZ man up will stop the RPO most of the time. Man in general will stop RPOs unless they get bumped or picked off defenders. Hybrid Shell- so you are not selling out completely on certain routes / concepts on each side of the field. Also, hard flatting ur DL can pick six RPO / spacing switch table if you have them set on 0 and shade down but kinda 50/50 ball.
spread line and use the contain right triggers command, set flats to hard and/or user the defender to jump inside the route for a pick
I run rpo as my base offense. It is so easy to beat man coverage by making a simple adjustment at the line. And if you spend the time working on it, you start knowing the “if-then” nature of the scheme. I run everything bone-stock and have a scheme that is pretty darn near unbeatable if you don’t have a good user skill set. Cover nine and outside alignment is the toughest d I have faced. But if you are patient and run the ball against it they have to be a solid user or you can go on ten play drives for tds. Doesn’t help with short time, but you better have more than an rpo scheme to be any good anyways.
carolinaeasy said:I run rpo as my base offense. It is so easy to beat man coverage by making a simple adjustment at the line. And if you spend the time working on it, you start knowing the “if-then” nature of the scheme. I run everything bone-stock and have a scheme that is pretty darn near unbeatable if you don’t have a good user skill set. Cover nine and outside alignment is the toughest d I have faced. But if you are patient and run the ball against it they have to be a solid user or you can go on ten play drives for tds. Doesn’t help with short time, but you better have more than an rpo scheme to be any good anyways.
pathetic ass “offense” 🤣
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Little cat and mouse. I would only play this way if my opponent is doing something cheesy as well. Otherwise, you got to mix it up a bit so we don’t mistake you for a bot
BigHoney27 said:pathetic ass “offense” 🤣
Agreed! "scheme".... sounds like glitches to me.
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Basics have nothing to do with it. Glitching the AI is all it is on a few of them.
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I don't know what any of that means, but... yeah... the AI should do its job.
user it your self or have 2 players outside of your flat zone defender. the WRs go to block the 2 guys farthest outside so if ur hard flat is the 3rd guy he will be unblocked and play the bubble if they pass it
phatalerror said:Unfortunately, when I follow this tip, the better opponents simply audible to a play that attacks a separate part of the field and quick snap. It's rough, because I have to commit so many resources to stopping one play (including my user, since the CPU responses to RPO plays in general are so slow), and once I know I've got to guard something more general, I don't have time to make any other adjustments.
It feels like the defensive response to RPO's is the worst its been. The frequency of these plays has really picked up since the expiration of Zero Chill's Frozen AP buckets.
Best way to figure this out is in practice mode. The issue a lot of times is the guy who makes the most sense to take away the bubble without over committing resources could be the read key defender. Unfortunately due to bad programming no matter what you tell him to do he stay the read key huge flaw for years now.
In practice mode call different defensive sets and see who the read key is and how It changes based of moving safety’s inside your slot cb vs outside.
It’s stupid but sometimes something as simple as moving your saftey to the inside of the slot cb will change everything and shut it down.
BigHoney27 said:pathetic ass “offense” 🤣
Maybe the problem is the pathetic ass defense. Lmao there’s nothing in this game that can’t be stopped.