Please watch this clip… that is as anti DDA as I’ve seen..
Sorry it’s a late clip, I was stunned..
Please watch this clip… that is as anti DDA as I’ve seen..
Sorry it’s a late clip, I was stunned..
That was my user that the ball completely went through… the best card in the game, and the ball nerfs through me… yeah? I think that proves I don’t have the “DDA meta”.
xXcGilmer18Xx said:That was my user that the ball completely went through… the best card in the game, and the ball nerfs through me… yeah? I think that proves I don’t have the “DDA meta”.
Btw, won the game and went on to win another SB…
I’m unaware of why people would argue that you specifically benefit consistently from DDA, but I will say that DDA seems to affect primarily CPU-controlled players (because 11 players boosted by six or seven additional SPD and other attribute increases mean much more than simply a juiced user). I never have thought only the user is better; the experienced users simply know how to get a user to move in glitchy ways that are unnatural and defy physics.
In the video, it appears you did everything right and were randomly assigned a bad animation, coupled with a terrible, unrealistic deflection angle, which has been a thing in this game all year. But as it relates to those of us who argue that DDA is a thing, what you experienced isn’t directly related to the algorithms that factor in DDA.
phatalerror said:I’m unaware of why people would argue that you specifically benefit consistently from DDA, but I will say that DDA seems to affect primarily CPU-controlled players (because 11 players boosted by six or seven additional SPD and other attribute increases mean much more than simply a juiced user). I never have thought only the user is better; the experienced users simply know how to get a user to move in glitchy ways that are unnatural and defy physics.
In the video, it appears you did everything right and were randomly assigned a bad animation, coupled with a terrible, unrealistic deflection angle, which has been a thing in this game all year. But as it relates to those of us who argue that DDA is a thing, what you experienced isn’t directly related to the algorithms that factor in DDA.
What is dda?
phatalerror said:I’m unaware of why people would argue that you specifically benefit consistently from DDA, but I will say that DDA seems to affect primarily CPU-controlled players (because 11 players boosted by six or seven additional SPD and other attribute increases mean much more than simply a juiced user). I never have thought only the user is better; the experienced users simply know how to get a user to move in glitchy ways that are unnatural and defy physics.
In the video, it appears you did everything right and were randomly assigned a bad animation, coupled with a terrible, unrealistic deflection angle, which has been a thing in this game all year. But as it relates to those of us who argue that DDA is a thing, what you experienced isn’t directly related to the algorithms that factor in DDA.
If had someone on here argue on multiple occasions that the only reason I win as much as I do is because I have DDA all the time. More or less was amazed at how bad that animation was, and needed to rant.
Woodysky said:What is dda?
Dynamic Difficulty Adjustment, you can search that term to find out more but there's essentially no concrete proof DDA is active in any EA Sports games.
Most of the time, DDA is used by the Madden community as an excuse to cope with why they have lost to what they would describe as an inferior team, completely ignoring that their opponent may not be inferior. Hence why many say "scheme over team".
The game is too animation based and depending on the dice roll, some animations go your way and other times animations go the other way. It's just what we have to deal with until someone comes along with an alternative for us to get our licensed football game fix. But that doesn't mean DDA is in the game.
I always simply recommend that anyone who claims DDA exists and lesser teams get boosted, to play with a lesser team and see how many more wins they get. If it exists why not take advantage of it? At the end of the day it seems that most who claim they only lost because of DDA are expecting instant wins from the team they bought vs someone who chooses not to buy all of the most expensive items for one reason or another.
Finally, I think DDA would go against EA's model of wanting to sell more packs and players. If I can field a lesser team, get assistance from the game in the form of DDA and win comfortably, why would I spend money or time to improve my team? It just doesn't make sense, but what does make sense is the animation based system used to simulate football needs an overhaul so it doesn't feel so random at times one way or the other and actually make every attribute point matter instead of making tangible improvements threshold based.
Moderator Sevein131 said:Dynamic Difficulty Adjustment, you can search that term to find out more but there's essentially no concrete proof DDA is active in any EA Sports games.
Most of the time, DDA is used by the Madden community as an excuse to cope with why they have lost to what they would describe as an inferior team, completely ignoring that their opponent may not be inferior. Hence why many say "scheme over team".
The game is too animation based and depending on the dice roll, some animations go your way and other times animations go the other way. It's just what we have to deal with until someone comes along with an alternative for us to get our licensed football game fix. But that doesn't mean DDA is in the game.
I always simply recommend that anyone who claims DDA exists and lesser teams get boosted, to play with a lesser team and see how many more wins they get. If it exists why not take advantage of it? At the end of the day it seems that most who claim they only lost because of DDA are expecting instant wins from the team they bought vs someone who chooses not to buy all of the most expensive items for one reason or another.
Finally, I think DDA would go against EA's model of wanting to sell more packs and players. If I can field a lesser team, get assistance from the game in the form of DDA and win comfortably, why would I spend money or time to improve my team? It just doesn't make sense, but what does make sense is the animation based system used to simulate football needs an overhaul so it doesn't feel so random at times one way or the other and actually make every attribute point matter instead of making tangible improvements threshold based.
Perfect post here. Couldn’t have said it any better.
lol. every game i play has some lunatic on the forums doing something like this.
Bro I swear DDA is real I was playing a game with gronk as my user and the ball phased through his helmet when I pressed Y for the easy pick
Idkskibidi10 said:Bro I swear DDA is real I was playing a game with gronk as my user and the ball phased through his helmet when I pressed Y for the easy pick
This is NOT dynamic difficulty adjustment, it's merely the game being a buggy, inconsistent mess. O-line play and blocking in general is potentially THE worst aspect of a beyond broken game, however for M25 the ability to control and move around the field as a USER is towards the top of that lengthy list. USER controlled players regularly refuse to animate, the ball will just go directly through us at times, no matter how well we play defense. We can basically run the route for an opponent and they'll still come away with a huge gain. This is not DDA, i assure you.
"DDA" is simply the way kids explain away the horrendous, inconsistent gameplay. We're all expecting to drop into a modern, simulation fatball experience and this is anything but that -- so we're all left scratching our heads and cannot (or refuse to) admit to ourselves that EA basically just bilked us out of seventy dollars (if not significantly more) for a roster update. Little else has changed since the PS3 generation, if anything EA continues to strip out features to feed back to us a ~decade later. I.E. "impactful weather" what a novel idea for Madden 26, surely this is going to be the most real Madden ever, m'right? UGGH.
This is not a serious video game company, they do not give one flying fuck about anything the community has to say. Anyone expecting things to be better or different next year delusional. Nothing can or will change as long as EA continues to hold onto the exclusive license agreement with the NFL.
phatalerror said:I’m unaware of why people would argue that you specifically benefit consistently from DDA, but I will say that DDA seems to affect primarily CPU-controlled players (because 11 players boosted by six or seven additional SPD and other attribute increases mean much more than simply a juiced user). I never have thought only the user is better; the experienced users simply know how to get a user to move in glitchy ways that are unnatural and defy physics.
In the video, it appears you did everything right and were randomly assigned a bad animation, coupled with a terrible, unrealistic deflection angle, which has been a thing in this game all year. But as it relates to those of us who argue that DDA is a thing, what you experienced isn’t directly related to the algorithms that factor in DDA.
main character syndrome
STRIKESHOT1 said:main character syndrome
I agree. It’s a dumb argument.
Moderator Sevein131 said:Dynamic Difficulty Adjustment, you can search that term to find out more but there's essentially no concrete proof DDA is active in any EA Sports games.
Most of the time, DDA is used by the Madden community as an excuse to cope with why they have lost to what they would describe as an inferior team, completely ignoring that their opponent may not be inferior. Hence why many say "scheme over team".
The game is too animation based and depending on the dice roll, some animations go your way and other times animations go the other way. It's just what we have to deal with until someone comes along with an alternative for us to get our licensed football game fix. But that doesn't mean DDA is in the game.
I always simply recommend that anyone who claims DDA exists and lesser teams get boosted, to play with a lesser team and see how many more wins they get. If it exists why not take advantage of it? At the end of the day it seems that most who claim they only lost because of DDA are expecting instant wins from the team they bought vs someone who chooses not to buy all of the most expensive items for one reason or another.
Finally, I think DDA would go against EA's model of wanting to sell more packs and players. If I can field a lesser team, get assistance from the game in the form of DDA and win comfortably, why would I spend money or time to improve my team? It just doesn't make sense, but what does make sense is the animation based system used to simulate football needs an overhaul so it doesn't feel so random at times one way or the other and actually make every attribute point matter instead of making tangible improvements threshold based.
I'm on the fence if it's a real thing but my theory is this.
Well who is gonna need the most boosts to win games? Of course bad players with bad teams. But if you keep losin you're not gonna keep on playin. And then of course you won't buy packs. But if u win some cuz of dda you will keep playin and buyin packs. Players who win a lot most likely won't buy as many packs. As for myself without braggin I am pretty decent and win 16 mut champs with losing only 0-2 at the most. I rarely buy new cards when they come out cuz I still win games with a lesser team. Some promos I don't even buy any cards.
When I have games where I fumble like 3 times with my truzz Qb it's usually vs teams that don't have all the high end cards. Could be coincidence but could also be dda.
Ive seen people post actual convos between an EA employee (supposedly no clue if its really an employee i just looked at it half empty half full to not be a cretin) talking about DDA and I've also seen posts that claim they have a patent on it. Whether it does exist or not idk, but ive experienced it in offline play so if its in offline play its DEFINITELY in online play because if it "doesnt exist" then it wouldnt be there period. Where ive PERSONALLY seen and experienced it, you cant change my mind. Its there and its there to screw people. Like its 2025 is it REALLY that hard to believe a company would be that diluted and pompous? Absolutely not. These game companies dont have a "standard" they have to look up to nor do they have a boss that they answer to. For example, the high up suits do the dictating without any consequence there is no one person to keep them "in check" to do the correct thing instead of the corrupt things that they're allowed to do now. When nobody can "hold you responsible " for allowing bad coding, glitches, etc. to be left in a game when they clearly have the assets to fix them, they're allowed to run rampant. Sure they'll fix things here and there but do more damage than good to the game. This company actually used to be extremely reputable and produced high quality games but since the "suits" took over, its been self wealth and THEN the customer. I dont know when or why they changed, but its gotta go.