So in the beginning of the year...we have minimal AP plus weak overall players who barely reach the attributes required to get full priced abilities
Maybe you will see 1-2 players with abilities, then weak overalls make the game run on metas/glitches and not real gameplay.
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As players overalls increase, it becomes more a skill based game and less reliant on glitches, as stronger overall players/faster overall players can help counter metas/glitch
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So we finally have a more realistic game.
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But what does EA do...they add discount abilities/X factors AND INCREASE AP...to basically turn this game into NFL Blitz.
Knockouts everywhere...starting X Factor Angry runs on all game...on both a Qb and RB
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EA should start the same with higher AP...then lower it thoughout the year as they release discounted abilities.
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That way...at the beginning of the year...you have maybe 4-5 players with abilities to work with...then with the lowering of AP, you still have to be selective with AP and abilities
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We dont want a team full of players with 0AP abilities...where ratings dont matter, its simply abilities.
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We want the raitngs to matter...where a 99 overall is the best players in the game