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  1. MUT.GG
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  4. MUT Discussion
  5. DDA

DDA

Last Post
RavensFlockLetsFly
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#1

the game I just played confirmed that DDA is 10000% in this game. first play INT, IDK how the hell his Pat did what he did but what ever. dude gets the stupidest TD when he scrambles out right and both my CB in a cloud and my safety in a deep half sprint into the middle of the field leaving his corner wide open. I score and get the 2 pt to make it 12-10 he has ball. he processed to fumble 3 times that drive and I don't get a single one. first on rolls out of bounds after my player fails to pick it up, second one his lineman happened to be running right to were the ball ended up, and the third and final one got kicked by 2 of my players right into his lineman's hands. he gets the dumbest first down and I quit bc I have 1 TO and there is 130, no reason to stay.

please allow players (the virtual ones, not the people holding the controller) to be more aware of what they are doing in M26, but its fucking ridiculous

FYI, i made this post out of rage instead of smashing my controller

Last edited by RavensFlockLetsFly - , edited 3 times in total.
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EpicDude28
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#2

DDA is the most stupid thing ever

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RavensFlockLetsFly
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#3
EpicDude28 said:

DDA is the most stupid thing ever

fr man

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tmac1023
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#4

What is DDA?

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elmango30
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#5

wait you wanted a deep half and a cloud to guard a corner???

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EpicDude28
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#6
tmac1023 said:

What is DDA?

Dynamic Difficulty Adjustment - i.e. EA makes your opponent have better RNG if they're bad, so that they'll be convinced to play more and potentially spend money

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peatrick
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#7
elmango30 said:

wait you wanted a deep half and a cloud to guard a corner???

in my experience a Cloud Flat doesn't cover DIDDLY SQUAT.  I prefer to manually set my Zone drops and turn those into Hard Flats, hoping for help covering deeper routes.  However, for a Corner, you might want to try a Curl (or even Seam Flat if you dare dabble with Match coverage).

Please school me in how YOU guys are defending deep corner routes without giving up the over the top stuff.  I'm beyond sick of how easy it is to use various pull routes to get these deep safeties to play their respective zone coverages.  My defenders will turn their hips the wrong direction and that's all it takes to get cooked for deep, over the top, one-play touchdowns.

I realize how powerful and impactful the Switch Stick can potentially be, but i'd honestly much rather have Zones that actually cover things, versus having to learn to play all eleven players on the field.  That's NOT simulation fatball.  I have enough responsibility defending my own area of the field, having to constantly spazz around the field is so counter intuitive, especially because one wrong flip of the stick results in us taking our defenders OUT of a breaking play, causing yet another colossal breakdown in coverage.

I don't know what the solution is, but Man to Man is wildly inconsistent, any halfway competent player can cook that shit.  Zones don't cover anything.  Match is far too easy to abuse.  UFF.

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tmac1023
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#8
EpicDude28 said:

Dynamic Difficulty Adjustment - i.e. EA makes your opponent have better RNG if they're bad, so that they'll be convinced to play more and potentially spend money

1000% !!!

What is RNG ?

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RavensFlockLetsFly
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#9
elmango30 said:

wait you wanted a deep half and a cloud to guard a corner???

no, i was just saying that both my deep half safety and corner ran to the middle of the field leaving his wr standing there that ran a corner. the cloud had it covered but sprinted towards the goal post after a player that was getting picked up by my hooks and no were near the cloud anymore

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phatalerror
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#10
tmac1023 said:

1000% !!!

What is RNG ?

Random Number Generator. Shorthand for the random mechanic that determines, after factoring for abilities and attributes and circumstances, whether you ultimately catch the ball, make the tackle, throw the pass on target, or numerous other results. Combined with DDA, it's what may turn a player's 'roll' of five into a three or a six (illustrative, not literal), which in the context of the algorithms that are calculated every play can make the difference in an improbable outcome favorable to the user with a weaker lineup, or unfavorable to the user with the stronger.

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elmango30
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#11
peatrick said:

in my experience a Cloud Flat doesn't cover DIDDLY SQUAT.  I prefer to manually set my Zone drops and turn those into Hard Flats, hoping for help covering deeper routes.  However, for a Corner, you might want to try a Curl (or even Seam Flat if you dare dabble with Match coverage).

Please school me in how YOU guys are defending deep corner routes without giving up the over the top stuff.  I'm beyond sick of how easy it is to use various pull routes to get these deep safeties to play their respective zone coverages.  My defenders will turn their hips the wrong direction and that's all it takes to get cooked for deep, over the top, one-play touchdowns.

I realize how powerful and impactful the Switch Stick can potentially be, but i'd honestly much rather have Zones that actually cover things, versus having to learn to play all eleven players on the field.  That's NOT simulation fatball.  I have enough responsibility defending my own area of the field, having to constantly spazz around the field is so counter intuitive, especially because one wrong flip of the stick results in us taking our defenders OUT of a breaking play, causing yet another colossal breakdown in coverage.

I don't know what the solution is, but Man to Man is wildly inconsistent, any halfway competent player can cook that shit.  Zones don't cover anything.  Match is far too easy to abuse.  UFF.

switch stick into a zone drop flat is basically it. quarters are nice to switch stick into as well, because there’s usually more backup deep

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elmango30
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#12
RavensFlockLetsFly said:

no, i was just saying that both my deep half safety and corner ran to the middle of the field leaving his wr standing there that ran a corner. the cloud had it covered but sprinted towards the goal post after a player that was getting picked up by my hooks and no were near the cloud anymore

ah, okay. I would have switch sticked over there tbh

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ProlateSpheroid
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#13

Here’s my theory:

DDA isn’t a thing. 
Now hear me out. I don’t think EA would go to the lengths to put Dynamic Difficulty Adjustments in their game. Rather, I think the game is just shit and the way it was coded is pathetic. I’ve had my fair share of games where literally everything goes my opponents way, but outside the heat of the moment I think the game itself just sucks. It is coded so bad that it can be simply miserable to watch people get rewarded for playing miserably. But I don’t think that’s DDA, I think that’s just a bad game.

Anyways, I do empathize with your annoyance. I wish that EA would take the time to make a good game instead of a dogshit one, but here we are again. Good luck fighting your opponent and your own players.

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RavensFlockLetsFly
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#14
elmango30 said:

ah, okay. I would have switch sticked over there tbh

i tried but i couldnt get over there in time, it put me on my other hook instead of by corner or safety

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RavensFlockLetsFly
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#15
ProlateSpheroid said:

Here’s my theory:

DDA isn’t a thing. 
Now hear me out. I don’t think EA would go to the lengths to put Dynamic Difficulty Adjustments in their game. Rather, I think the game is just shit and the way it was coded is pathetic. I’ve had my fair share of games where literally everything goes my opponents way, but outside the heat of the moment I think the game itself just sucks. It is coded so bad that it can be simply miserable to watch people get rewarded for playing miserably. But I don’t think that’s DDA, I think that’s just a bad game.

Anyways, I do empathize with your annoyance. I wish that EA would take the time to make a good game instead of a dogshit one, but here we are again. Good luck fighting your opponent and your own players.

I get that, I agree that the game is so bad it makes it seem like it has DDA. but it could be a mix of both, you never know

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