I run a 50/50 Bears tt and we didn’t get any champs today but the 93s get all 32 team chems and some pretty sick abilities so I was wondering others thoughts
Mendoza (can get GS and QB Playmaker for 6)
Love (Tank, Balance Beam, and HJS for 0. XF RBs wont matter much anymore bc of Derwin's Combine Momentum Shift)
Tate at WR and SS
They are really solid statistically and get decent to good abilities, worth using imo
RavensFlockLetsFly said:Mendoza (can get GS and QB Playmaker for 6)
Love (Tank, Balance Beam, and HJS for 0. XF RBs wont matter much anymore bc of Derwin's Combine Momentum Shift)
Tate at WR and SS
Thanks for heads-up, especially regarding Derwin. So we can use that Momentum Shift and keep it active all game long? I was really confused by the included description on this great site:
Activation
Enter: 8 Passes for 5+ yards in a row
Trying to decide which card(s) to build for my defense. All the 96 set cards look decent, but this is the type inside basebell info i was looking for. Anything else i'm potentially missing? I'm definitely in the market for a new deep safety, someone faster than 95 SPD that also gets DZKO + MZKO for 1AP or less. Was using Blitz (on London Fletcher) as my third X-factor, but may have to shuffle things around.
it starts on from what ive seen and zaps them immediatly and then should be able to be activated again (idk the requirements tho)
also from what ive heard, these 0 ap combine XFs only work for a week so these cards will lose a ton of value.
id say Derwin or that Carnell Tate for your safety. Derwin has baked on DZKO for 0, gets S6 0 ap MZKO, and the XF for 0. Tate has good height and gets DZKO and MZKO for 1 ap