Ability Description
Players with this ability have an increased chance to catch passes that have been tipped into the air.
Archetypes
Speed Rusher - DE
Requirements
95 OVR, 70 CTH
Tier
3
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
95 OVR, 70 CTH
Tier
3
AP Cost
2 Ability Points
Speed Rusher - DT
Requirements
95 OVR, 70 CTH
Tier
3
AP Cost
2 Ability Points
Power Rusher - DT
Requirements
95 OVR, 70 CTH
Tier
3
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
95 OVR, 70 CTH
Tier
3
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
95 OVR, 70 CTH
Tier
3
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Field General - MLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Man to man - CB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Slot - CB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Zone - CB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Zone - S
Requirements
None
Tier
2
AP Cost
1 Ability Points
Hybrid - S
Requirements
None
Tier
2
AP Cost
1 Ability Points
Run Support - S
Requirements
None
Tier
2
AP Cost
1 Ability Points
Tip Drill AP Discount Players
MUT 23 Players with Tip Drill
Advice from Huddle.gg
Rating:
Gold
Aggressive catches are so popular because you either catch the ball, or the ball bounces harmlessely to the turf. The risk vs. reward isn't balanced because DBs cannot catch a tipped pass unless Tip Drill or Pick Artist is equipped. Pick Artist is the better ability, but Tip Drill is still great, especially if you can equip it for 0 AP.