Ability Description
Defenders with this ability have better conservative/dive tackling, are rarely faked out by ballcarrier moves, and cannot be faked out when user-controlled.
Archetypes
Speed Rusher - DE
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Power Rusher - DE
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Run Stopper - DE
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Run Stopper - DT
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Speed Rusher - DT
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Power Rusher - DT
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Speed Rusher - OLB
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Power rusher - OLB
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Pass Coverage - OLB
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Run Stopper - OLB
Requirements
93 TAK
Tier
4
AP Cost
3 Ability Points
Field General - MLB
Requirements
93 TAK
Tier
4
AP Cost
3 Ability Points
Pass Coverage - MLB
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Run Stopper - MLB
Requirements
93 TAK
Tier
4
AP Cost
3 Ability Points
Man to man - CB
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Slot - CB
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Zone - CB
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Zone - S
Requirements
95 TAK
Tier
4
AP Cost
3 Ability Points
Hybrid - S
Requirements
93 TAK
Tier
4
AP Cost
3 Ability Points
Run Support - S
Requirements
93 TAK
Tier
4
AP Cost
3 Ability Points