Ability Description
Defenders with this ability have better conservative/dive tackling, are rarely faked out by ballcarrier moves, and cannot be faked out when user-controlled.
Archetypes
Speed Rusher - DE
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Power Rusher - DE
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Run Stopper - DE
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Run Stopper - DT
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Speed Rusher - DT
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Power Rusher - DT
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Speed Rusher - OLB
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Power rusher - OLB
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Pass Coverage - OLB
Requirements
90 TAK, 92 OVR
Tier
3
AP Cost
4 Ability Points
Run Stopper - OLB
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Field General - MLB
Requirements
None
Tier
3
AP Cost
3 Ability Points
Pass Coverage - MLB
Requirements
90 TAK, 92 OVR
Tier
3
AP Cost
4 Ability Points
Run Stopper - MLB
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
Zone - S
Requirements
90 TAK, 95 OVR
Tier
3
AP Cost
5 Ability Points
Hybrid - S
Requirements
90 TAK
Tier
3
AP Cost
4 Ability Points
Run Support - S
Requirements
90 TAK
Tier
3
AP Cost
3 Ability Points
AP Discount Players
MUT 23 Players with Tackle Supreme
Advice from Huddle.gg
Rating:
Gold
Tackle Supreme is very effective now with the Quadfather and King Henry pre-lit X-Factors becoming more and more popular. This ability will almost guarantee you tackle these X-Factor players are the first try, rather than having the running back always break that first tackle attempt. Tackle Supreme also helps your defender not get faked out with Juke/Spin moves.