Ability Description
When lined up in the slot, players with this ability have access to four additional hot routes during pre-play adjustments.
Archetypes
Power Back - HB
Requirements
87 SRR
Tier
3
AP Cost
2 Ability Points
Elusive Back - HB
Requirements
87 SRR
Tier
3
AP Cost
2 Ability Points
Receiving Back - HB
Requirements
87 SRR
Tier
3
AP Cost
2 Ability Points
Deep Threat - WR
Requirements
87 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Playmaker - WR
Requirements
87 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Physical - WR
Requirements
87 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Slot - WR
Requirements
85 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Blocking - TE
Requirements
87 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Vertical Threat - TE
Requirements
87 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Possession - TE
Requirements
85 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Bruiser - HB
Requirements
87 SRR
Tier
3
AP Cost
2 Ability Points
Dasher - WR
Requirements
87 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Endzone Hunter - WR
Requirements
87 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Sentinel - TE
Requirements
87 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Renegade - TE
Requirements
87 SRR
Tier
2, 3, 4
AP Cost
2 Ability Points
AP Discount Players
MUT 24 Players with Slot Apprentice
Advice from Huddle.gg
Rating:
Gold
Just about every pass-heavy player should have at least one Slot Apprentice in their offense if they're not running Hot Route Master. Being able to add posts, corners, and crossers from the slot to every play makes any formation better and more difficult to defend.