Ability Description
When lined up at wide receiver (excluding slot), players with this ability have access to four additional hot routes during pre-play adjustments.
Archetypes
Deep Threat - WR
Requirements
85 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Playmaker - WR
Requirements
87 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Physical - WR
Requirements
85 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Slot - WR
Requirements
87 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Blocking - TE
Requirements
87 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Vertical Threat - TE
Requirements
85 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Possession - TE
Requirements
87 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Dasher - WR
Requirements
85 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Endzone Hunter - WR
Requirements
87 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Sentinel - TE
Requirements
85 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points
Renegade - TE
Requirements
85 MRR
Tier
2, 3, 4
AP Cost
2 Ability Points