Ability Description
Defenders with this ability force more catch knockouts and react quicker in deep zone coverage, 20+ yards from the LoS and inside the numbers.
Archetypes
Speed Rusher - OLB
Requirements
92 ZCV
Tier
4
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
92 ZCV
Tier
4
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
90 ZCV
Tier
4
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
92 ZCV
Tier
4
AP Cost
2 Ability Points
Field General - MLB
Requirements
90 ZCV
Tier
4
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
90 ZCV
Tier
4
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
92 ZCV
Tier
4
AP Cost
2 Ability Points
Man to man - CB
Requirements
92 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Slot - CB
Requirements
92 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Zone - CB
Requirements
90 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Zone - S
Requirements
90 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Hybrid - S
Requirements
90 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Run Support - S
Requirements
92 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Berserker - OLB
Requirements
92 ZCV
Tier
4
AP Cost
2 Ability Points
Lurker - OLB
Requirements
90 ZCV
Tier
4
AP Cost
2 Ability Points
Colossus - OLB
Requirements
92 ZCV
Tier
4
AP Cost
2 Ability Points
Guru - MLB
Requirements
90 ZCV
Tier
4
AP Cost
2 Ability Points
Colossus - MLB
Requirements
92 ZCV
Tier
4
AP Cost
2 Ability Points
Lockdown - CB
Requirements
92 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Shadow - CB
Requirements
92 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Watchman - CB
Requirements
90 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Hawk - S
Requirements
90 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Shadow - S
Requirements
90 ZCV
Tier
3, 4
AP Cost
2 Ability Points
Enforcer - S
Requirements
92 ZCV
Tier
3, 4
AP Cost
2 Ability Points
AP Discount Players
MUT 24 Players with Deep In Zone KO
Advice from Huddle.gg
Rating:
Gold
It was broken all of last season, but Deep In Zone KO finally works. It's best used on your safeties, regardleses of scheme. This has been moved down to Gold due to the accessibility of Deep Zone KO which is a better option as it couples Deep In and Deep Out Zone KO.