I was looking at the various line up questions and thought I'd give a generalized overview on my thinking in case people find it helpful. This is what my line up looks like:
https://www.mut.gg/23/lineup-builder/aff60eb6-a3f8-4ee9-a6ca-55db7acbbdb1/
- Prioritization. If you're into NMS, then you are already out of the rat race of getting the newest, shiniest cards. That's okay. But, it also means you prioritize more than the god-squads whose teams build themselves based on what the latest/greatest is.
- What kind of scheme do you want to play? This will be the first step in prioritizing.
- For defense, I run edge threat + double or nothing. What I do, is I search for players that have both abilities. I picked up Leonard Floyd because he had that ability stack and I got him at his cheapest. "Renting limiteds" is a great thing to do usually.
- For offense, I basically agg with Carmichael/Casper. So, they're just my must haves. Everything else is NAT and easily replaced. For WRs, I really think abilities are key.
- What free cards are out there? is the card you want really better than a free version? The majority of my team are going to be BND cards. The comp players, or set pieces you get back as BNDs, etc.
- I really get the 200 comp player players by playing solo battels daily, then playing as little h2h as I need to achieve it.
- What kind of scheme do you want to play? This will be the first step in prioritizing.
- Coin stack. I like having 500k to 1 million to be able to do different strategies with.
- The way to initially earn coins. I've been playing since the preorder days. I started small by turning whatever binder trash the reward packs give you into as much coins as possible. For the longest while, turning low golds into playbooks netted 2k of profit per time. I did that. I also do all the solos. There's an element of getting lucky when you get free packs that doesn't hurt.
- Solos. Some solos are better than others. The legend solos give you a "boom" player that can go into legend sets or can be sold for a tidy sum on the weekends if you do them right away for example. Promo solos will usually give you a free, fairly high level card. Others come from the field pass, others from house rules. I got the Alstott from solos, Sutton/Hooker/Compton/Casper from field pass, etc.
- Sets. There is a fair bit of math in MUT, sorry to say. I try to look at what goes into new sets, sometimes older sets, too, and see if I can turn a profit. I basically got Drew Bledsoe for free because when he dropped, his set was a net profit, so I repeated it until it wasn't. I believe I did it enough times where I ended up with him at a near net zero from where I started. But not every set is like that. If there's a YT video, then it usually kills it. Legends, especailly last week's legend sets, are good values.
- What I really like are sets that are close to break even, maybe a slight net loss of coins, that give back BND cards. So, that's how I recently got Ed Reed. I was patiently building up enough pieces for his set. For campus heros, I forget who the top masters were, but I 'd choose positions that can stay on my team for a few weeks, like my oline, or chase young was my starter for so long. In MF, Carmichael was a set that also got me Deebo, Jaire, Aiden, and Shaq.
- So, some people will go to a set and click on the requirement. That's a rookie mistake. The auction house will only show the top 100. So, you write down what the set requirements are, go to the auction house, and filter down. You can take advantage of this rookie mistake by buying cards at their lowest value but reselling the set reward; or, you can buy the cards at their lowest value, and see what they sell for by people who look at the auction house by clicking through the set and reselling that set piece for that amount.
- Sets within sets are always a good thing, too. So, when a huge set, like the team diamonds, require set pieces, sometimes it's really profitable to build that other set piece and resell it. Team builders have been consistently great. Below I'll talk about rerolls, but the rerolls that give 78s make team builders even cheaper to build, so that means you can search on mut.gg and see what team builders sell for the most and make huge profit based on promo activities but not exactly in the promo.
- Sets also give some cards huge value. It's worth it to look at every gold card you have to see if it goes in the team diamond. Some gold kickers can sell for 25k.
- Cycles. MUT players are impatient and will react to what's in front of them. Also, prices are just raw supply/demand. So you can take advantage that in a few contexts.
- Buying on the weekends, but sell on the weekdays. More people rip packs and play on the weekends, so usually there's more cards, more underselling, so it's usually better to buy on the weekends. But less people on the weekdays means you can sell your cards for marginally more.
- Limiteds. So, limiteds usually spike up front, say the first 5-10, then they bottom out as people pull backs. I try to buy limiteds on day 2-3 if I like the ability stack of the card. So I don't buy all of them. Just ones that look fun. I view it as a rental. Sometimes they go up in value and you make a tidy profit, sometimes they flat line. I try to get them in the 400-500k range. They quick sell for 350k, so if it ever went to quick sell value, then the most you lose is 50-150k and usually for the best card in the game. That's how I got Floyd at 450k-ish and now he's sellable for 650-700kish. Some positions like CB, HB, QB, have so many volume of cards that their demand may also go down, meaning it's not a guaranteed profit. Gilmore has flat lined; but still, he's a 92 spd CB and basically renting a 92 spd CB is great.
- Sometimes I do sets by buying the legend pieces during the week, they go against the cycle. But I don't buy the cards in one sitting. Between games, I'll go on the filters and see if I can get pieces at cheap prices and move on. So it took me all week to build ed reed. But, I built him for about what he sells for by being patient, meaning the 90 I get back as a BND is essentially free.
- Sets can be profitable immediately, or sometimes they can be profitable later. Carmichael was mega profitable when he first dropped, I think, but now he's a net loss. TOTW are usually profitable close to when the new week promo drops. I saw you could have built 5-Jamar Chases and ended up with enough profit to keep the 6th for the amount you profited by. I didn't like that card so I didn't. But some sets are profitable later. Legend sends are usually cheapest once the card has been in the game.
- Rerolls. People like them. What I like about them is they can have an influx of cheaper cards. I try to see what the lowest roll gives you and see if you can put them in sets. For example, most feared gives you 78s. You can sell them at a huge loss for like 1k, or you can turn them 1:1 into a UK gold and sell that gold for 3k to mitigate your losses. Or, better, you can put 3 of those 78s into a set and build cheap 80s that can be sold alone or can be entered into a team builder set. But you also look at a promo to see what levels the cards in the promo are and can find cheap versions of all those. So, I think you can build super cheap team builders because MF gives a lot of 84s, then you get the cheap 78s. So, I like rerolls because they influx cards that get reduced to training value and be turned into coins, but not because I like to do the reroll themselves. With that said, if you do a reroll, buy training before the reroll drops, and then do that reroll when limiteds are in. Maybe you get lucky!
So, I personally have implemented every strategy. I went from building cheap playbooks, to team builders, to trying to net-even on Carmichael, Ed Reed, etc, to snapping up limiteds and reselling them when I'm done with them. The comp pass cards are really good and can be long lasting. Woolen still balls out. I have SSs at sub line backer because I dont want to waste the AP on lurker to make a LBer worth it. I optimize the players on the field in the formations I use, the rest are for special teams.