I am looking to downsize my combine TT from 60/60 to more of a hybrid combine/pats TT, and would love to know which combine motivator chems are worth keeping for the benefit of my roster.
Thanks to all in advance.
I am looking to downsize my combine TT from 60/60 to more of a hybrid combine/pats TT, and would love to know which combine motivator chems are worth keeping for the benefit of my roster.
Thanks to all in advance.
oline speed is numero uno. the others are less important now with stats being so high
I’m using speed O-Line and D-Line. rest aren’t necessary needed anymore but some get some cards to hit thresholds
mberezoski said:I am looking to downsize my combine TT from 60/60 to more of a hybrid combine/pats TT, and would love to know which combine motivator chems are worth keeping for the benefit of my roster.
Thanks to all in advance.
I recently found myself in a similar situation -- we DEF need to make some adjustments to have all three Hawaiian / Asian players on the squad to reach that 10 wins mark. I missed how important that was, now it's gonna take me a minute to get to the 10 H2H wins, aargh.
Anyway, i'm getting off topic. Personally, i want to have max COD on my USER cards, so i've been prioritizing the +2COD to all Safeties and Linebackers, while also trying to preserve the +6 SPD/etc to entire O-line. Not sure anything else moves the meter, so i'd personally focus on one (or both) of these motivators. Please let us know whatever YOU decide to go with.
peatrick said:I recently found myself in a similar situation -- we DEF need to make some adjustments to have all three Hawaiian / Asian players on the squad to reach that 10 wins mark. I missed how important that was, now it's gonna take me a minute to get to the 10 H2H wins, aargh.
Anyway, i'm getting off topic. Personally, i want to have max COD on my USER cards, so i've been prioritizing the +2COD to all Safeties and Linebackers, while also trying to preserve the +6 SPD/etc to entire O-line. Not sure anything else moves the meter, so i'd personally focus on one (or both) of these motivators. Please let us know whatever YOU decide to go with.
I am leaning towards attempting to keep 12 combine players on the roster who get the motivator chems. I am think speed and strength for oline, speed for d-line and then either stop n go or acrobat for defense.
mberezoski said:I am leaning towards attempting to keep 12 combine players on the roster who get the motivator chems. I am think speed and strength for oline, speed for d-line and then either stop n go or acrobat for defense.
I think i'm barely hitting that 15/60 Combine threshold at the moment. Swapped Lamar over to his (x2) Combine, which i had initially missed. I'm probably going to have to continue scaling things back, as i'm sure i'll eventually want to try and add Georgie Kittle Flux Capacitor to the squad. None of them are that impactful, but i tend to obsess over exactly this type of min/max stuff. I kind of get off on stacking these pointless stats, even if i ultimately grasp that they're going to be FAR less impactful than any abilities.
However, 99 COD just makes the experience of trying to USER whatever player much more enjoyable.