I was looking around the ability tier list, and I noticed a bunch of unrated abilities I've never heard of and no players can get. Could these be future season pass abilities?
Arm talent - Passers with this ability have increased velocity on bullet passes
^SFL/PLE?
Cut 'em up - On 2nd down, receivers with this ability have a better chance of beating the press & faking out man coverage defenders when using cut moves
Deep deadeye - Passers with this ability are no worse than Slightly Inaccurate on all deep throws while their feet are set not under pressure (except on high/low throws).
Destroyer - Defenders with this ability don't allow broken tackles when hit-sticking ballcarriers
^enforcer?
Disrupter - In later downs, defenders with this ability are extremely likely to force fumbles on hit-stick tackles
Film Student - Defenders with this ability can see the offensive hat count via coach cam
Finesser - Pass rushers with this ability have an extra pass rush point
Honarary reciever/tight end - Defenders with this ability are more likely to catch tipped passes
^tip drill?
Hot pursuit - Defenders with this ability do not get faked out by ballcarriers
Hurdle elite - Ballcarriers with this ability do not fumble during hurdles
^leap frog?
Immovable object - While in the pocket, passers with this ability are almost guaranteed to break the first sack attempt by a blitzing defensive back.
^that exists, forgot the name
Iron grip - Players with this ability are unaffected by catch chance penalties due to being double covered
Jam master - In early downs, defenders with this ability play physical and often win press attempts
Juggernaut - On 2nd down, ballcarriers with this ability have a greatly improved chance of winning Stiff Arm and Truck attempts, but run slower.
^thats in superstar mode
Juke elite - Ballcarriers with this ability have steerable juke animations.
^juke box?
Theres a few more but I'm wondering why they're here/when will MUT get them.