Hey, I'm looking for advice as to which abilities i should equip on my ultimate legend mike vick. I have him boosted to 99 overall and currently use truzz as an x factor. I have recuperation, dashing deadeye and the ability that grants better blocking on designed qb runs activated. I think that helps my read option game and not just qb draws right? Anyway....do i need to be using gunslinger....please help.
well I have vick and have tried different ability setups but the one I have settled on was gunslinger, HRM, SFL, and truzz as the x-factor. I haven't found fearless very necessary. If you don't really throw deep I would take of gunslinger and use fast break instead.
Theoat said:well I have vick and have tried different ability setups but the one I have settled on was gunslinger, HRM, SFL, and truzz as the x-factor. I haven't found fearless very necessary. If you don't really throw deep I would take of gunslinger and use fast break instead.
Same setup I use. If I have an extra point of AP I throw on Fearless when I can
mikejschneider1022 said:Hey, I'm looking for advice as to which abilities i should equip on my ultimate legend mike vick. I have him boosted to 99 overall and currently use truzz as an x factor. I have recuperation, dashing deadeye and the ability that grants better blocking on designed qb runs activated. I think that helps my read option game and not just qb draws right? Anyway....do i need to be using gunslinger....please help.
You can check out the most popular ability stacks for him here - https://www.mut.gg/players/14120-michael-vick/23-34014120/#abilities
Definitely equip Set Feet Lead for passing velocity. Even if you want to keep him a more run/read option style QB.
I do highly suggest the #1 ability stack - SFL, Gunslinger, Fearless, HRM for 5 AP. You can still add Truzz to that if you want for an additional AP.
Moderator hurc said:You can check out the most popular ability stacks for him here - https://www.mut.gg/players/14120-michael-vick/23-34014120/#abilities
Definitely equip Set Feet Lead for passing velocity. Even if you want to keep him a more run/read option style QB.
I do highly suggest the #1 ability stack - SFL, Gunslinger, Fearless, HRM for 5 AP. You can still add Truzz to that if you want for an additional AP.
I actually had a question about set feet lead. I have a strategy item that has his throw power maxed at 99 and Im now using gunslinger....would there be any advantage to using set feet lead then? It is described as increased throw power but not beyond the 99 threshold right?
So as of now I'm stacking 5 AP worth of dashing deadeye, fearless, gunslinger, threat detector and recuperation. Still using truzz.
mikejschneider1022 said:I actually had a question about set feet lead. I have a strategy item that has his throw power maxed at 99 and Im now using gunslinger....would there be any advantage to using set feet lead then? It is described as increased throw power but not beyond the 99 threshold right?
So as of now I'm stacking 5 AP worth of dashing deadeye, fearless, gunslinger, threat detector and recuperation. Still using truzz.
There's still a velocity difference to my understanding, so I'd definitely still equip it. Not sure what your team looks like but if you want to keep Threat Detector, I'd try finding a 1 AP OL to throw it on.
mikejschneider1022 said:Okay. Thank you. This setup is way better than what I originally had.
No problem!