Ability Description
The best physical receivers don't just come down with the ball, they carry it home. When they enter the zone, they are nearly guaranteed to break their first post-catch tackle.
Activation
In the Zone!
Deactivation
Unstoppable!
Archetypes
Power Back - HB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Elusive Back - HB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Receiving Back - HB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Blocking - FB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Utility - FB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Deep Threat - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Playmaker - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Physical - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Slot - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Blocking - TE
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Vertical Threat - TE
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Possession - TE
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Bruiser - HB
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Dasher - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Endzone Hunter - WR
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Sentinel - TE
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points
Renegade - TE
Requirements
None
Tier
X-Factor
AP Cost
0 Ability Points