Ability Description
When lined up in the slot, receivers with this ability make faster cuts and have better hands when catching passes less than 10 yards from the LoS.
Archetypes
Power Back - HB
Requirements
92 SRR
Tier
4
AP Cost
3 Ability Points
Elusive Back - HB
Requirements
92 SRR
Tier
4
AP Cost
3 Ability Points
Receiving Back - HB
Requirements
92 SRR
Tier
4
AP Cost
3 Ability Points
Deep Threat - WR
Requirements
92 SRR
Tier
3, 4
AP Cost
3 Ability Points
Playmaker - WR
Requirements
92 SRR
Tier
3, 4
AP Cost
3 Ability Points
Physical - WR
Requirements
92 SRR
Tier
3, 4
AP Cost
3 Ability Points
Slot - WR
Requirements
90 SRR
Tier
3, 4
AP Cost
3 Ability Points
Blocking - TE
Requirements
92 SRR
Tier
3, 4
AP Cost
3 Ability Points
Vertical Threat - TE
Requirements
92 SRR
Tier
3, 4
AP Cost
3 Ability Points
Possession - TE
Requirements
90 SRR
Tier
3, 4
AP Cost
3 Ability Points
Bruiser - HB
Requirements
92 SRR
Tier
4
AP Cost
3 Ability Points
Dasher - WR
Requirements
92 SRR
Tier
3, 4
AP Cost
3 Ability Points
Endzone Hunter - WR
Requirements
92 SRR
Tier
3, 4
AP Cost
3 Ability Points
Sentinel - TE
Requirements
92 SRR
Tier
3, 4
AP Cost
3 Ability Points
Renegade - TE
Requirements
92 SRR
Tier
3, 4
AP Cost
3 Ability Points
AP Discount Players
MUT 24 Players with Slot-O-Matic
Advice from Huddle.gg
Rating:
Silver
Slot-O-Matic is a decent ability since it helps beat man coverage from the slot and also helps your receiver hold on to the ball and complete the catch. The biggest difference between Slot-O-Matic and Short In Elite is that Slot-O-Matic gets improved separation vs. man coverage on the last cut of the route, where Short In Elite gets the same effect on the first cut.