Ability Description
Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS, inside the numbers.
Archetypes
Power Back - HB
Requirements
90 SRR
Tier
4
AP Cost
3 Ability Points
Elusive Back - HB
Requirements
90 SRR
Tier
4
AP Cost
3 Ability Points
Receiving Back - HB
Requirements
88 SRR
Tier
4
AP Cost
3 Ability Points
Blocking - FB
Requirements
90 SRR
Tier
4
AP Cost
3 Ability Points
Utility - FB
Requirements
88 SRR
Tier
4
AP Cost
3 Ability Points
Deep Threat - WR
Requirements
90 SRR
Tier
3, 4
AP Cost
3 Ability Points
Playmaker - WR
Requirements
90 SRR
Tier
3, 4
AP Cost
3 Ability Points
Physical - WR
Requirements
90 SRR
Tier
3, 4
AP Cost
3 Ability Points
Slot - WR
Requirements
90 SRR
Tier
3, 4
AP Cost
3 Ability Points
Blocking - TE
Requirements
90 SRR
Tier
3, 4
AP Cost
3 Ability Points
Vertical Threat - TE
Requirements
90 SRR
Tier
3, 4
AP Cost
3 Ability Points
Possession - TE
Requirements
88 SRR
Tier
3, 4
AP Cost
3 Ability Points
MUT 24 Players with Short In Elite
Advice from Huddle.gg
Rating:
Elite
Not many players can equip Short In Elite right now, but it's the best ability for beating man coverage. You want it most on your slot WR or TE since it activates between the numbers within 10 yards of the line of scrimmage. The most valuable aspect of Short In Elite is that it helps your receiver win on the first cut of his route against man coverage. It also helps you hold on to the ball in traffic. If you can afford a player with Short In Elite, you should strongly consider running it.