Ability Description
Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage; less than 20 yards from the LoS inside the numbers and 10-20 outside.
Archetypes
Speed Rusher - OLB
Requirements
94 ZCV
Tier
3
AP Cost
3 Ability Points
Power rusher - OLB
Requirements
94 ZCV
Tier
3
AP Cost
3 Ability Points
Pass Coverage - OLB
Requirements
88 ZCV
Tier
3
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
94 ZCV
Tier
3
AP Cost
3 Ability Points
Field General - MLB
Requirements
None
Tier
2, 3
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
88 ZCV
Tier
3
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
94 ZCV
Tier
3
AP Cost
3 Ability Points
Man to man - CB
Requirements
92 ZCV
Tier
3
AP Cost
3 Ability Points
Slot - CB
Requirements
88 ZCV
Tier
3
AP Cost
3 Ability Points
Zone - CB
Requirements
None
Tier
2, 3
AP Cost
2 Ability Points
Zone - S
Requirements
None
Tier
2, 3
AP Cost
2 Ability Points
Hybrid - S
Requirements
None
Tier
3
AP Cost
3 Ability Points
Run Support - S
Requirements
90 ZCV
Tier
3
AP Cost
4 Ability Points