Ability Description
Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage, less than 20 yards from the LoS inside the numbers and 10-20 outside.
Archetypes
Speed Rusher - OLB
Requirements
92 ZCV
Tier
2, 3
AP Cost
3 Ability Points
Power rusher - OLB
Requirements
92 ZCV
Tier
2, 3
AP Cost
3 Ability Points
Pass Coverage - OLB
Requirements
90 ZCV
Tier
2, 3
AP Cost
3 Ability Points
Run Stopper - OLB
Requirements
92 ZCV
Tier
2, 3
AP Cost
3 Ability Points
Field General - MLB
Requirements
87 ZCV
Tier
2, 3
AP Cost
3 Ability Points
Pass Coverage - MLB
Requirements
90 ZCV
Tier
2, 3
AP Cost
3 Ability Points
Run Stopper - MLB
Requirements
92 ZCV
Tier
2, 3
AP Cost
3 Ability Points
Man to man - CB
Requirements
92 ZCV
Tier
2, 3, 4
AP Cost
3 Ability Points
Slot - CB
Requirements
90 ZCV
Tier
2, 3, 4
AP Cost
3 Ability Points
Zone - CB
Requirements
90 ZCV
Tier
2, 3, 4
AP Cost
3 Ability Points
Zone - S
Requirements
90 ZCV
Tier
2, 3, 4
AP Cost
3 Ability Points
Hybrid - S
Requirements
90 ZCV
Tier
2, 3, 4
AP Cost
3 Ability Points
Run Support - S
Requirements
92 ZCV
Tier
2, 3, 4
AP Cost
3 Ability Points
MUT 24 Players with Mid Zone KO
Advice from Huddle.gg
Rating:
Gold
Mid Zone KO is great on linebackers and safeties that regularly play zone coverage over the middle. It increases you chances to knock the ball out when in zone coverage, between the numbers, and less than 20 yards deep from the line of scrimmage. It can be effective on cloud/curl flat zones as well since it also actives outside the numbers between 10 and 20 yards deep. This is an ideal location to help defend corner routes.