Ability Description
Ballcarriers with this ability have steerable juke animations.
Archetypes
Improviser - QB
Requirements
92 OVR, 90 JKM
Tier
3
AP Cost
2 Ability Points
Scrambler - QB
Requirements
90 JKM
Tier
2, 3
AP Cost
2 Ability Points
Power Back - HB
Requirements
92 JKM
Tier
3
AP Cost
3 Ability Points
Elusive Back - HB
Requirements
87 JKM
Tier
2, 3
AP Cost
2 Ability Points
Receiving Back - HB
Requirements
90 JKM
Tier
3
AP Cost
3 Ability Points
Deep Threat - WR
Requirements
90 JKM
Tier
3
AP Cost
2 Ability Points
Playmaker - WR
Requirements
87 JKM
Tier
2, 3
AP Cost
2 Ability Points
Physical - WR
Requirements
92 JKM
Tier
3
AP Cost
3 Ability Points
Slot - WR
Requirements
90 JKM
Tier
3
AP Cost
2 Ability Points
Man to man - CB
Requirements
90 JKM
Tier
2
AP Cost
2 Ability Points
Slot - CB
Requirements
90 JKM
Tier
2
AP Cost
2 Ability Points
Zone - CB
Requirements
90 JKM
Tier
2
AP Cost
2 Ability Points
Zone - S
Requirements
90 JKM
Tier
2
AP Cost
2 Ability Points
Hybrid - S
Requirements
90 JKM
Tier
2
AP Cost
2 Ability Points
Run Support - S
Requirements
90 JKM
Tier
2
AP Cost
3 Ability Points