Ability Description
Players with this ability can detect user-controlled defenders before the snap.
Archetypes
Field General - QB
Requirements
None
Tier
2
AP Cost
2 Ability Points
Strong Arm - QB
Requirements
None
Tier
2
AP Cost
3 Ability Points
Improviser - QB
Requirements
None
Tier
2
AP Cost
3 Ability Points
Scrambler - QB
Requirements
None
Tier
2
AP Cost
3 Ability Points
Blocking - FB
Requirements
85 AWR
Tier
2
AP Cost
2 Ability Points
Utility - FB
Requirements
85 AWR
Tier
2
AP Cost
3 Ability Points
Pass Protector - C
Requirements
85 AWR
Tier
2
AP Cost
3 Ability Points
Power - C
Requirements
85 AWR
Tier
2
AP Cost
3 Ability Points
Agile - C
Requirements
85 AWR
Tier
2
AP Cost
2 Ability Points
Pass Protector - OT
Requirements
85 AWR
Tier
2
AP Cost
3 Ability Points
Power - OT
Requirements
85 AWR
Tier
2
AP Cost
3 Ability Points
Agile - OT
Requirements
85 AWR
Tier
2
AP Cost
2 Ability Points
Pass Protector - G
Requirements
85 AWR
Tier
2
AP Cost
3 Ability Points
Power - G
Requirements
85 AWR
Tier
2
AP Cost
3 Ability Points
Agile - G
Requirements
85 AWR
Tier
2
AP Cost
2 Ability Points
SB MVP - QB
Requirements
None
Tier
2
AP Cost
2 Ability Points