Ability Description
Players with this ability can detect user-controlled defenders before the snap.
Archetypes
Field General - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Strong Arm - QB
Requirements
90 AWR
Tier
2
AP Cost
2 Ability Points
Improviser - QB
Requirements
90 AWR
Tier
2
AP Cost
2 Ability Points
Scrambler - QB
Requirements
95 AWR
Tier
3
AP Cost
3 Ability Points
Blocking - FB
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Utility - FB
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Pass Protector - C
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Power - C
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Agile - C
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Pass Protector - OT
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Power - OT
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Agile - OT
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Pass Protector - G
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Power - G
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Agile - G
Requirements
85 AWR
Tier
3
AP Cost
2 Ability Points
Identifier AP Discount Players
MUT 22 Players with Identifier
Advice from Huddle.gg
Identifier shows you which player your opponent is controlling on defense before the snap. This is very valuable information if you know what to do with it. You will be able to pick up on tendencies to determine your opponent's coverage and plan to attack areas of the field away from the user.