Ability Description
Defenders with this ability apply bonus fatigue to their man coverage target after a successful press win.
Archetypes
Speed Rusher - OLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Field General - MLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Man to man - CB
Requirements
92 PRS
Tier
3, 4
AP Cost
2 Ability Points
Slot - CB
Requirements
90 PRS
Tier
3, 4
AP Cost
2 Ability Points
Zone - CB
Requirements
92 PRS
Tier
3, 4
AP Cost
2 Ability Points
Zone - S
Requirements
92 PRS
Tier
3, 4
AP Cost
2 Ability Points
Hybrid - S
Requirements
90 PRS
Tier
3, 4
AP Cost
2 Ability Points
Run Support - S
Requirements
92 PRS
Tier
3, 4
AP Cost
2 Ability Points
Berserker - OLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Lurker - OLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Colossus - OLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Guru - MLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Colossus - MLB
Requirements
92 PRS
Tier
4
AP Cost
2 Ability Points
Lockdown - CB
Requirements
92 PRS
Tier
3, 4
AP Cost
2 Ability Points
Shadow - CB
Requirements
90 PRS
Tier
3, 4
AP Cost
2 Ability Points
Watchman - CB
Requirements
92 PRS
Tier
3, 4
AP Cost
2 Ability Points
Hawk - S
Requirements
92 PRS
Tier
3, 4
AP Cost
2 Ability Points
Shadow - S
Requirements
90 PRS
Tier
3, 4
AP Cost
2 Ability Points
Enforcer - S
Requirements
92 PRS
Tier
3, 4
AP Cost
2 Ability Points